Lot Sync Timer: All BlueSoups Suck Edition

<< < (4/70) > >>

Liss:
Finally :D I was wondering what you were waiting for :p

This has come in really handy for the way I play. 
The lot hopping was a great addition!

BlueSoup:
Quote from: J. M. Pescado on 2005 December 20, 18:49:49

If aging is off, the timer will not tick. You will have to advance the timer manually.


So, really, the only advantage to having this on a non-aging lot is a lot-jumping feature?

Edit:  I think in the next edition, aptly titled, "All BlueSoups are Really Cool Chicas," it should also count for aging-off families.  After all, you're not counting the age of the family, only the days played.   :P

J. M. Pescado:
Age of family is the entire point of tracking time on the lot. If your family doesn't ever age, you can't lose sync, since you've frozen them. It's the same reason why a lot populated by immortals does not lose sync.

BlueSoup:
Yes, I know it's the point, and it works marvelously for my families, who *do* age.. I really only posted the edit for the name the next edition.  :P

ZephyrZodiac:
Quote from: J. M. Pescado on 2005 December 20, 21:35:07

Age of family is the entire point of tracking time on the lot. If your family doesn't ever age, you can't lose sync, since you've frozen them. It's the same reason why a lot populated by immortals does not lose sync.


Well, in a sense it would, since if you have grandparents who are still have 26 days (thank to the elixir) before becoming elders, and on another lot you have their child and their family, who, because you have to have aging on for babies and toddlers etc., it would be confusing to say the least if those on that lot couldn't afford elixir!  But I get the point, and the manual reset option would help in that you would know how old he lot is.

Navigation

[0] Message Index

[#] Next page

[*] Previous page