Automated Baby Controller
miros:
Or add a scanner similar to the one in BUY so it can find the clones of the Maxis objects?
kuronue:
The baby controller is clearly the weak point in my game ATM.
I set it to dispose of bottles- it keeps pulling my salesperson and my cashier away from a store full of customers all the way across the large lot to the farmhouse to throw away one bottle the sim I have on baby care hasn't gotten to yet. All the business hacks let me assign one person to do things; I think the baby controller needs a similar function so it won't keep bothering my workers with trivial tasks. I've got a large field of plants, a store selling produce, 4 adult sims, and 3 babies (stupid trips and quads); I want Daddy to take care of the kids while Mommy and her two friends alternate working the fields and running the store (they only open the store every few days or so). With free will off (and me forgetting to put Daddy in power idle half the time) this works well right up until I assign them to be salesperson and be cashier instead of be farmer; then they keep abandoning their posts (despite 8 or so customers browsing and a long line of 4 or so waiting to be rung up, with no badge for cashier yet).
J. M. Pescado:
Set it for Disintegration, then. And what exactly are they leaving to do?
kuronue:
I like the hint of realism from dispose; I finally told it not to process bottles and every day or so had someone macro->clean instead. But the really annoying one was the cashier: I noticed him traipsing towards the house, so I clicked on him, and he had a bottle to dispose of in his que. I cancelled it out, and he immediatly replaced it with the same bottle. I cancelled it and instructed him to "ring up these customers" (most of whom ended up pissed off and leaving), only to find him move a few steps towards the cash register, then cancel my command in favor of the bottle. I had to manually delete the bottle to get him to tend the cash register. Ditto for my salesperson, despite her having plenty of customers to attend to. If she's not attending to customers it should be because her needs are low IMO, not because her idiot friend dropped a bottle all the way across the lot.
(similarly, why does her hunger have to be 100% green before she'll work? It being about 80% full should be fine for a workday since energy is the main imperative anyway... but that's a BRY question, not a baby controller issue)
witch:
When I have a fight with the baby controller I just click the emergency stop.
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