Automated Baby Controller
Ancient Sim:
I've noticed something with this that puzzles me a little bit. I have quite a few lots where there are multiple families sharing a house. Sometimes it's siblings, their partners & children, others are unrelated adults, some of whom have kids. One instance is my hippy commune, where I had 7 adults, a teen and 2 babies, one of whom was JMP's (he and his family have since moved out); the other baby was Kaylynn Langerak's to Daniel Pleasant (now deceased).
Although the Controller had no problem instructing Kaylynn to see to her own child, both as a baby and as a toddler, it never asked her to see to JMP's if he and his fiancee were at work. If I manually told her to, the controller would take over, but otherwise it wouldn't designate anyone unless one of the parents was on the lot. Even when their is a grandparent, the Controller will still choose a parent over the grandparent, even when the grandparent is idling and the parents are occupied, and since I installed the latest version, the Controller is cancelling out my instructions and forcing its own, resulting in chaos (several people trying to potty-train at once and several bottles being pushed into the poor toddler's face).
I can cope with the second problem (although it was a bit chaotic today with twins being involved), but it's a bit awkward with the non-family problem. Doesn't help that the Controller never seems to realise when a toddler needs to be put to bed and sometimes I totally forget to check. I don't know why, but it seems to totally ignore tired toddlers - it always has in my game. The odd thing is that as soon as I instruct the parent to put the child to bed, the Controller then repeats the instruction, but it can't seem to do it on its own.
RainbowTigress:
I usually have to do this, too. If the child is playing with the rabbit and is dead tired, I cancel the Play action, and then the controller will send someone to come put the child to bed. But the problem occurs when the bladder is low also because for toddlers using the potty uses a lot of energy, and they have to have at least 1/4 to 1/3 of a bar of energy in order to use the potty successfully. Otherwise the action will abort when their energy drops too low, and you can't get them to stay on long enough to empty their bladder. So I still have to keep an eye on them and cancel the play action when the bladder starts getting low, then it will send them to the potty. after that, if they are tired, it'll send for a parent; otherwise, it will send the baby back to playing. This is how I've been coping with it. It's not ideal, perhaps, but it beats having to constantly watch the toddler and cancel all the actions you don't and issue and reissue the ones I do want! I have Dizzy's sitter mod, which I love, but I don't know if it will be updated for OFB. :( At first I thought it wasn't working with the sitter, but last time when I invited over the grandma, it was working great. I'll miss that mod. :(
witch:
Hi JM, I had a problem with the baby controller tonight. I had a baby explosion in the brothel - odds set for 6% then the next four woohoos in a row resulted in pregnancies. :/ What are the odds on that?
Anyway I have 3 controllers, I turned on 'manage toddlers' on one controller then turned it off. I turned on 'manage babies' on all three controllers. I'm also trialling Christianlov's nannies - 2 of them - girls gotta go back to work you know. It may be just a conflict. Anyway here's the setup.
This is the error message.
inc. is the error log.
ETA: I turned on manage babies because the nannies seem to be good at the toddlers but not so good at the babies.
RainbowTigress:
I don't think you need more than one controller per household. I've had more than one baby, and one controller works for all of them. I tried having separate nurseries once with two controllers, and it didn't work well. I didn't get error messages, but the parents would carry the baby upstairs and put it in the toddler's crib when she was out playing instead of putting it in the crib downstairs I had set up for them. Then they'd put the toddler in the baby's bed because the baby was occupying the toddler's crib. >:( I'm thinking maybe having more than one controller is causing them to conflict, or at best, are simply unnecessary. In other houses where I had one large nursery area, one controller does fine with two or three babies/toddlers. Just make sure you have a crib and a skill toy for each one. A potty chair for each helps but isn't really necessary. Having things close together cuts down on travel time for the toddlers.
Ness:
yes, one controller only - otherwise they duel for control.
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