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Author Topic: Skill scaling not working for gardening skill?  (Read 15 times)
cobalt
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Skill scaling not working for gardening skill?
« on: Today at 00:06:02 »
THANKS THIS IS GREAT

I started using awesome mod to slow down skill and job progression because I play with epic lifetimes. It seems to be working for the most of the skills I have tried so far, such as cooking and painting. However, gardening is still leveling up very quickly, seemingly at the vanilla rate. Each action gives approximately 300 or so points, and my sim is leveling up gardening after working on 5 plants or so. In an attempt to fix this, I have set "ScaleSkillDifficultyToAging" to true, "RegularSkillingDifficulty" and "VacationSkillingDifficulty"  to 10, and checked that is shows up in game with showconfig. Is there something else I can do to make gardening not level up so quickly? Thanks in advance for any help and thanks for making the mod!
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J. M. Pescado
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Re: Skill scaling not working for gardening skill?
« Reply #1 on: Today at 03:37:28 »
THANKS THIS IS GREAT

I started using awesome mod to slow down skill and job progression because I play with epic lifetimes. It seems to be working for the most of the skills I have tried so far, such as cooking and painting. However, gardening is still leveling up very quickly, seemingly at the vanilla rate. Each action gives approximately 300 or so points, and my sim is leveling up gardening after working on 5 plants or so. In an attempt to fix this, I have set "ScaleSkillDifficultyToAging" to true, "RegularSkillingDifficulty" and "VacationSkillingDifficulty"  to 10, and checked that is shows up in game with showconfig. Is there something else I can do to make gardening not level up so quickly? Thanks in advance for any help and thanks for making the mod!
Hmm, I think the reason for that is because, unlike most forms of skills progression, your Gardening gain is being driven by one-shot event-driven gains which are not a function of time, which is different from regular skill progression over time. For some reason I applied the patch only to this one spot instead of globally to core AddPoints, and I can't remember why. What I am not sure about is what happens if I change it and whether this will have some sort of unexpected fallout.
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