Make sacred/track radar not working all of a sudden

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Ubercuber:
Quote from: Milhouse Trixibelle Saltfucker III on 2022 January 23, 06:40:43

Quote from: Ubercuber on 2022 January 23, 01:09:07

Oh wow. Bless you kind stranger! Perfect I'll have a look! Boat neighborhood I assume means isla paralagso? But from what I take it doesn't prevent sims from randomly spawning boats to path over water.
I'm not a stranger, I'm tsen. Well, Pescado changed my username, but still. I'm not a stranger, I've been here for like 13 years! Anyway, I'm not clear on what effect it has on that - do they need to HAVE boats to spawn boats that way? If so, not having boats would prevent this (if you take away their boats). But if not, no, it probably has no effect.

Quote from: witch on 2022 January 23, 05:08:31

Sorry if I've been leading you down the wrong path, I've just been trying things I usually try when my game breaks.

"To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up." - from 'creating custom traits'.
For the record, I was using that exact document as a source since I have it from you in your TS3 director's cut. :P

Thanks for your help! Ive been MIA for a bit due to not having access to my computer for the game. I still kinda confused regarding the whole boat thing tbh I guess it dont really matter and I should try to start a world in order to experiment. Like does it refer to the boat taxis or like npc using randomly generated boats to path, cause I honestly dont remember getting free boats.

I'm new to this forum unfortunately so I assume Im the stranger and that means everyone else is a stranger to me :P But I appreciate that there are friendly souls helping out other people here. I managed to figure out my issue thankfully though with the chosen thing. I was being stupid at the end of the day, you need to remove the trait cap apparently which I didn't realize.

Quote

Are you 100% sure that story progression is turned off in NRAAS?

Are you testing in a brand new world?

I also run the patch for after version 1.67, for the game before Origin, just in case any files have become corrupt. If you play through STEAM, don't do that, I don't know what version 1.69 does.
PROBABLY none of those things should matter, excepting possibly the last one: If you have the steam version, definitely don't use the steam version, since it may or may not change something awesomemod needs, like potentially how traits are defined or something like that.

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