Make sacred/track radar not working all of a sudden

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Ubercuber:
Quote from: Milhouse Trixibelle Saltfucker III on 2022 January 22, 20:48:02

Quote from: Ubercuber on 2022 January 22, 19:04:22

Just a question btw if you happen to know. When I typ showconfig an option appear that you can't alter in the configuration file from the awesomemod website. Namely "no free boat". You cant change it yourself in the config file from here, but I'd like to have it permnanently as false (if I understood what it means correctly) cause I do have issues with random townies trying to path through waters but it kinda fudges up most of the time.
It may simply be unimplemented/unfinished and I've asked about it already, so I'll let you know if I hear back, but, in principle, you should be able to add the option to the internal XML file in aweconf.package, if you know how to do that.

Update: Pescado says that it is implemented, and that what it does is stops free boats from spawning in sim inventories so they have to pay for them properly. He doesn't seem to recall why it's not in the config tool.

Update update:
17:40 <@Pescado> Okay, there, I fixed it.
17:40 <@Pescado> The server didn't have the latest aweconf file so the page script wasn't
                 listing it.
17:41 <@Pescado> The config option made it so sims don't get free boats outside of the
                 Boat World.
17:41 <@Pescado> Default game, apparently, gave every sim, everywhere, regardless, a free
                 boat that they didn't need.
17:42 <@Pescado> AwesomeMod changes that so they only receive the boat in the boat
                 Neighborhood, because that's the boat world.


Oh wow. Bless you kind stranger! Perfect I'll have a look! Boat neighborhood I assume means isla paralagso? But from what I take it doesn't prevent sims from randomly spawning boats to path over water.

witch:
Sorry if I've been leading you down the wrong path, I've just been trying things I usually try when my game breaks.

"To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up." - from 'creating custom traits'.

Are you 100% sure that story progression is turned off in NRAAS?

Are you testing in a brand new world?

I also run the patch for after version 1.67, for the game before Origin, just in case any files have become corrupt. If you play through STEAM, don't do that, I don't know what version 1.69 does.

Milhouse Trixibelle Saltfucker III:
Quote from: Ubercuber on 2022 January 23, 01:09:07

Oh wow. Bless you kind stranger! Perfect I'll have a look! Boat neighborhood I assume means isla paralagso? But from what I take it doesn't prevent sims from randomly spawning boats to path over water.
I'm not a stranger, I'm tsen. Well, Pescado changed my username, but still. I'm not a stranger, I've been here for like 13 years! Anyway, I'm not clear on what effect it has on that - do they need to HAVE boats to spawn boats that way? If so, not having boats would prevent this (if you take away their boats). But if not, no, it probably has no effect.

Quote from: witch on 2022 January 23, 05:08:31

Sorry if I've been leading you down the wrong path, I've just been trying things I usually try when my game breaks.

"To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up." - from 'creating custom traits'.
For the record, I was using that exact document as a source since I have it from you in your TS3 director's cut. :P

Quote

Are you 100% sure that story progression is turned off in NRAAS?

Are you testing in a brand new world?

I also run the patch for after version 1.67, for the game before Origin, just in case any files have become corrupt. If you play through STEAM, don't do that, I don't know what version 1.69 does.
PROBABLY none of those things should matter, excepting possibly the last one: If you have the steam version, definitely don't use the steam version, since it may or may not change something awesomemod needs, like potentially how traits are defined or something like that.

Sita:
The trait you need is "chosen" not "blessed". I can add this to individual Sims by using the "addtrait" ability of NRAAS. That works. I cannot do it in the Neighbourhood screen, but in the Lot, select the Sim. As long as one Sim is "chosen" in a household the Lot is then marked as sacred.

Milhouse Trixibelle Saltfucker III:
After checking the package contents and double-checking in game, I can absolutely confirm that the full trait names are actually ChosenSacred and RadarTagged. I apologize for my earlier incomplete information which was based on something Pescado actually said, but I guess he was being terse in describing the names.

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