Does AwesomeMod have a tagger in it?
J. M. Pescado:
I forget the exact details of how that worked, but I think it just unlocks them, it doesn't actually make them appear, so you need the standard cheatcode for showing hidden stuff.
Ubercuber:
Quote from: J. M. Pescado on 2021 July 29, 14:05:41
I forget the exact details of how that worked, but I think it just unlocks them, it doesn't actually make them appear, so you need the standard cheatcode for showing hidden stuff.
I see, I'll guess I put back that other mod then to make the rewards usable again in standard gameplay. Regarding the tag I believe it's the supreme commander thing, but I've never even touched any of that. How would I go about trying to turn it off?
J. M. Pescado:
You don't, other than not using it. AwesomeMod Story Progression uses it to drive story progression events, though, because I take a simulationist attitude towards these things and rather than just magically granting advancement to sims, I try to make them actually do those things. So that notifies you that Story Progression is in progress, I guess.
Ubercuber:
Quote from: J. M. Pescado on 2021 August 01, 03:06:19
You don't, other than not using it. AwesomeMod Story Progression uses it to drive story progression events, though, because I take a simulationist attitude towards these things and rather than just magically granting advancement to sims, I try to make them actually do those things. So that notifies you that Story Progression is in progress, I guess.
Oh I see, so if I see them, I should just leave them be and they should go away by themselves?
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