AwesomeSpec building in TS4?
Madame Mim:
They just don't seem to come home as exhausted if they go out energised.
Salomon:
All this talk about building rooms with special skill mood boosting objects and neutral corridors and focusing on fulfilling worthwhile wants while ignoring small ones doesn't make TS4 sound like a life simulator at all....
J. M. Pescado:
It's not as if mood-manipulation tricks haven't been with us since the earliest days of the series, in which you'd ornament the hell out of the front lawn because that was the last thing your sim would see as it boarded the carpool to work, thus increasing mood as much as possible, as remembered from TS1 and 2.
Motoki:
Quote from: Madame Mim on 2014 November 09, 01:47:09
fify - I decided to leave 'fulfill' alone - because you're American aren't you?
Guilty as charged.
And yes macrotastics would be nice. Hell, I'd settle for Counter Uses You because for some reason in some of my houses they always seem to pick the farthest damned counter they can instead of the one right next to them. It doesn't make any different if the counter is completely bare and the type and price of the counter doesn't seem to matter either as far as I can tell.
eaglezero:
Since writing requires going to the mailbox to get published, and licensing songs also requires going to the mailbox, it's good to have the inspiration/creativity room be the first one off the hallway/closest to the front door and mailbox so your sims don't waste time.
Navigation
[0] Message Index
[#] Next page
[*] Previous page