Sims 4 Annoyance & Problem Thread.

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brownlustgirl:
Quote from: KellyQ on 2014 September 08, 05:35:59

Is there some way to get part of a family to move out of a household? I have 4 sims, two who are married and just had a baby. Obviously it is logical that they would want to move out and start their own household but when I try to move them out, the whole family is set to move.
I've had several jumpbugs but nothing I can't live with.
Hate the tutorials.
HATE, HATE, HATE the men's hairstyles. Srsly, it just looks like a lump of dough set up there on their heads. This was the best they could do?
And of course the men get screwed again with lack of clothing options.
My neighborhoods are all populated with the fat and the elderly. I didn't know TS4 would be set up in God's Waiting Room.
I miss the Strangetown/aliens aspect of the game.
Normal careers would be nice.
No dishwashers? what??
omg, quit push upping, sit upping every.freaking.where.

On the plus side, fast loading times. ::)


To merge/split/move out/delete, go to manage world and click on an occupied house. There is an option with 3 dots, choose that one to manage households. A popup will show played and unplayed households. When you click on the household you want to edit, a secondary popup have options at the bottom and choose the one to split/merge households. From there it runs like Sims 3 but if you want to split the household, you have to tick the new household box. Hope that is clear.

wizard_merlin:
Quote from: cwurts on 2014 September 08, 02:10:21

Quote from: wizard_merlin on 2014 September 08, 00:50:30

Route failure has always been an issue in every sims game to date, why is everyone so surprised it still exists in the latest reincarnation?


Because they promised it would be improved in TS4.


And everyone knows the value of an EAxis promise.  Given all the things they promised to fix in TS2 and 3, yet didn't, it is clear they don't know the meaning of the word.

Janyses:
Quote from: cwurts on 2014 September 05, 16:53:41

In order of importance:

1) Cut out universal time, and allow for rotational play (the good way).


I'm not sure if this is what you mean, but there's already rotational play in the game. Under the gameplay options, just change "Auto Age (Played Sims) to "Only Active Household." Any families made in CAS will be recognized as "Played Sims" and they will no longer age when inactive.

According to EA, there is no story progression in the game so they will not change jobs, get married, etc. when you are not playing them.

Daimon:
That makes me want a way to set played households to no longer be considered played. That way, I can return a family to the townie pool when I tire of it, instead of having it sit around forever.

Motoki:
The constant amount of people just walking around on the street way out in the burbs seems a bit high. But then again I guess that's what happens when they can't own cars.   ::)

Seriously though, it really should be fine tuned for zones with more people in the parks and commercial areas and less in the residential.

Ideally, I think the game should encourage going to other lots for sims with social wants and job requirements but you don't have to at all. The sidewalk is like a conveyor belt sushi bar of Sims constantly streaming by.

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