Sims 4 Annoyance & Problem Thread.
Salomon:
Quote from: J. M. Pescado on 2014 November 30, 16:49:01
It's probably because the amount of crap that sims have to do, period, is so reduced compared to what was in TS2, especially towards mid and end-life, whereas TS4 is basically a bare-bones stripped-down game shoved out the door too soon, and won't really be interesting for a good several expansions.
Yes, but there's so many things that the Sims can do, and interactions that they can have with other sims, but they never Whim for them. Simple things like "play on chess table with X" or "play Blicblocks" are absent, and I reckon from all available stuff a given sim only whims for 0.1%-1% of stuff available (as restricted by traits and mood).
And I never thought I'd miss wishes like "see a ghost" or "be saved from death", examples of things the sims can still do but don't whim for (the sim gets confident when they save the life of someone else, it'd be fun if sims got the whim to save someone else's life, so one could start a fire and have them put it out, or something).
Social interactions Sims never whim for:
Compliment appearance
Pick-Up Line
Ask Risque Question
Start Preposterous Rumor
Gossip
Ask to Hang out
Tell engaging story
Chat about X
Complain about X
Discuss Interests
Ask if Single
Get to know
Ask about day
...
And that's just in the friendly/romance menus (and I don't think the list is complete). Would like to have an otherwise nice sim to wish to be mean or treacherous to a sim that they don't get along with.
Sims could also whim to eat certain foods even if they don't have food eating treats (I still remember my Sims 2 wishing to eat cereal the next day so I'd just go and give them that - what happened to that? TS4 does have more food variety and snacks foods than vanilla TS2, but without whims you could just give them Green Salads for life...)
Finally, what about making whims a little bit challenging? The developers have it backwards: having a certain mood (er... "emotion") unlocks certain interactions, but the sim never whims for any of the unlockable interactions unless they already have that mood, so you can basically ignore them for life.
It's backwards because it's expected you'd want to do the happy interactions before being happy to become happy, instead of only wanting to do them when you're already happy.
Would be very cool to have a Tense sim whim to brighten the day of another sim, or have their own day being brightened, so that is interesting because you have to make it happy, or to make another sim happy, before being able to fulfish the whim. This is valid for all emotions and their specific interactions, the sims would whim to unlock them and do them.
So I hold the framework is there, and what's there has a lot of potential, but it's currently decorative, and you basically have no reason to deviate from just talking (already have a mod that deviates in interesting ways on its own anyway), but from what I've read around the communities, I'm from the very rare people that care about whims at all...
wizard_merlin:
So basically you're complaining that EAxis has actually made the traits of sims slightly more meaningful this time?
smokeverbs:
Quote from: J. M. Pescado on 2014 November 29, 04:17:15
Yeah, I've decided not to jump on the early-adoption bandwagon this time around, and instead use the relative peace and quiet granted by not having to worry about being hammered by another update to finally go to town on TS3 instead.
This is what I was hoping to hear. In the early days of TS3, you said there were a lot of things that you could do, but wouldn't bother trying until the game was final. TS4 isn't for me. The non-open neighborhood and no Puppet Master mode are dealbreakers. I'd be happy to wait until TS4 matured, if those two things existed. I'd like to think that the best days for TS3 are still to come - and moar awesomeness is worth Showing Up for.
J. M. Pescado:
Quote from: Basura on 2014 December 02, 01:13:48
Social interactions Sims never whim for:
Compliment appearance
Pick-Up Line
Ask Risque Question
Start Preposterous Rumor
Gossip
Ask to Hang out
Tell engaging story
Chat about X
Complain about X
Discuss Interests
Ask if Single
Get to know
Ask about day
Yeah, here's a thing: A large number of these interactions are completely inappropriate. You don't remember in TS2 when sims *DID* constantly roll these inappropriate things until I quashed it and limited those wants to moments where it would actually be appropriate and fitting? You don't remember how talking to ANYONE of the appropriate gender immediately resulted in one of your want slots being blocked by Flirt With X wants, even as your sim was repulsed by said other-sim? They're also probably procedurally generated and therefore don't actually exist as a specific interaction in the table, instead being lumped in with some general class of action.
Salomon:
Quote from: wizard_merlin on 2014 December 02, 08:00:44
So basically you're complaining that EAxis has actually made the traits of sims slightly more meaningful this time?
Since when there's only ONE kind of people that gets a whim to eat something? Most people do it all the time, or base their eating decision on what they want to eat. Specifically, if you were forced to eat salad for a week, wouldn't you want to eat something else? It's fine if there are sims with a trait where they're obsessed about food and want to cook and eat all day, but that shouldn't mean the rest of the sims would never want to cook or eat.
Heh, not even when the sim is dying of hunger will it wish to eat something...
Quote from: J. M. Pescado on 2014 December 02, 15:13:00
You don't remember how talking to ANYONE of the appropriate gender immediately resulted in one of your want slots being blocked by Flirt With X wants, even as your sim was repulsed by said other-sim?
Yeah, but there's a difference with "sims should only roll some whim when it makes them sense to do so" and "sims should never roll this whim". Like the "be saved from death" wish. All Knowledge sims in TS2 would roll this wish all the time, which was annoying, and the mod fixed it so that only sims whose lifes sucked would roll the wish. With TS4 it's just something we'll not see them rolling even if it's the most pathetic sim on earth.
And, huh, probably a simple fix would work, like "Whim limiter" so that, if a sim had already had the whim to dance to stereo music today, and they already fulfilled it, that whim doesn't appear again for 24 hours. So that this play style doesn't produce sims that are dancing all day, which is currently the case (I guess my complain is that the sims world is very easy to turn into a sugar bowl? I guess it fits, what with the sims already speaking their own inscrutable language at all).
--------
Two more complains:
1 - My play style leads to most sims being happy most of the time, which further restricts their whims to the happy ones. I guess this problem may be a "fix it yourself" problem: if you want your sims to roll more interesting whims, keep them miserable.
-------
And:
Quote from: Basura on 2014 December 02, 01:13:48
from what I've read around the communities, I'm from the very rare people that care about whims at all...
Which makes the most sense because whims are absolutely useless. Yeah, in TS2 vanilla, at the end of the line, if you fulfilled enough wishes, you'd have enough to buy cool objects for the house, which at least was fun for a while, or could have some potential use.
With TS4, I didn't see a single object worth buying. Oh, you can buy one so that a sim doesn't need to socialize again, or eat again, or pee again, or sleep again or bath again... or stuff that just fulfills a need instantly.
What's the point of all that anyway? Isn't this a life simulation? Didn't they put stuff in there on purpose? Why would one get rid of it with objects? It would be different if these were actual objects, say, a super bath tub with shinny liquid that would make the sims clean when they used it, or a game so fun that playing it for 1 minute sent their fun through the roof. But, magic potions they use to solve all their problems?
So what's the point in making whims interesting if fulfilling them doesn't have a point at all?
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