Sims 4 is out what's the scoop?

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cwurts:
Pros:

The gameplay is smoother, and it feels more natural to travel (even though I hate the open world as far as it pre-empts rotational playI have renewed hope that this iteration of the game will be moddable to my preferences./li]
I guess that's about it, besides the novelty of a brand new game./li]
Cons:

The "intuitive and tactile" CAS is very difficult to master. You can't really see what you're doing, while you're doing it, and the sim keeps jerking their head around. A slider or a -10 to +10 number for this would have been extremely helpfulHalf the eyes are Asian, which is not bad in itself, but leads to bad randomization. There are no intermediate hair colors (light red, light brown, medium blonde, etc. The black people look like diluted coffeeOnly the presets can be randomized. Detailed mode has to be done by hand, and is the hardest part to do anything with. It's only helpful if you know exactly what you want your sim to look like.No rotational gameplay (Ugh!) There is a "universal clock" which runs for everybody, so no motive time management if you want to play more than one family.Oona did not make the cut, when EA decided who would live in the pre-made houses. (Those Caliente bitches).

igottapi:
I like some thing but mostly Im just frustrated with the lack of simple things that I feel are just a sims game must and the cluster mess that is gardening. Also, whats with menus being all over the place? I have to go all the way up just to change floors.

But my #1 most hated thing is the lack of CASt. Seriously my sims house looks like a flea market reject. NOTHING matches in color or style.

Pyromaniac:
Now that I've fixed the mosaic (thanks ariffrazalin) and played the game for a couple of hours, here are some thoughts on gameplay:

- Very basic story progression. I've seen inactive sims advance in their careers and cultivate new relationships, but haven't seen babies popping up yet. Implications: your neighbours will eventually die out (if aging is enabled) and be replaced by new townies. If you want them to have children and leave some sort of legacy behind, you have to play them. Heavily encourages Sims2 "rotational" playstyle where you disable aging for other households and just play them cyclically.
- Really, REALLY fast load and save times. Good performance. Important for me, as I personally stopped playing TS3 because of the insane lag and load/save times.
- Something weird going on with weight/muscle gain. Sims put on weight really easily if they don't exercise, especially if you feed them fatty foods. While some consider this "realistic", people do have natural metabolism and maintain a steady body weight even if they lead sedentary lifestyles. Looking forward to a mod that limits the amount of weight you can put on simply by breathing. Muscle gain is broken, I've had a sim work out for a few hours and he went from lean to ridiculously ripped.
- Haven't experienced the demon baby bug yet; my NVIDIA drivers are up to date.
- Socialization feels much more natural. I hated the Social system in TS2/TS3, it was annoying how you queued up a bunch of socials and stood there chatting until you became friends. This is related to the multitasking feature but now it feels better.
- Lack of content becomes obvious once you make enough money to buy everything. Personally, I don't care that they stripped gameplay mechanics out of TS4 -- whereas TS3 was about quantity, TS4 seems to be about "quality" (or at least polish) -- but it irks me that there's so little furniture/buyable content to choose from. This is one area where quantity IS quality.
- Weights of moodlets/emotions need to be adjusted (with a mod?) Certain events should cause more "permanent" moods. For example, my sim's spouse died and he was sad for all about 3 hours until someone brightened his day. I assume this can be fixed by adjusting the weights on the relevant moodlets. Actually, emotions need tweaking in general.
- Need more worlds.
- Need better story progression, so that unplayed households don't just all die out and get replaced.
- Experienced CTDs upon opening up the world map. This can occur when you press 'M', travel to a lot, or ask someone out on a date. May be related to the crack. Save often.
- Sometimes the game doesn't successfully save. This usually happens after an autosave overwrites one of your hard saves. Solution: make another hard save.
- The game is essentially a framework for future dlc/expansion packs. Suffice to say I won't be spending money on any of it.  :D

iamafatcat:
Quote from: igottapi on 2014 September 04, 21:44:30

Also, whats with menus being all over the place? I have to go all the way up just to change floors.


Definitely the thing that's been annoying me the most. I don't understand why you'd change a UI that has worked fine for 3 iterations of a game so drastically with seemingly no reason.

This and the fact roofs seem to have turned into some odd kind of object.

Skadi:
I now play the sims the same way I play Skyrim, with one hand on the keyboard for shortcuts.

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