Save function not retaining game progress
Soltis:
Last night I saved to a new name (we'll call this save slot B), then continued playing for a while, before saving again, overwriting B. After I saved, I decided to do a routine 'reset everything' (using Twallan's Master Controller) and saved again to a new name (call this one C).
Today, I loaded up C and very quickly realised something was off. To be more specific, every bit of progress in the game, between the first and second times I saved in slot B, had vanished. So I loaded up slot B and noted that my sim was in the middle of an interaction I recalled him having been in the middle of doing the first time I saved. TS3 was considerate enough to leave me with a backup, which I renamed to A. While I was in there I checked the time stamps; A had a timestamp of around 7:00, while B had a time stamp of 9:00 or so (I don't save more than every hour or two, since TS3 rarely if ever crashes for me, and usually gives warning before it does in the form of abnormal HDD activity). C had a timestamp just a minute or two after B. I loaded up A, and compared it to B -- and found that in terms of interactions, skill progress, etc. they were both completely identical to each other, and to C, with the following exceptions:
-The date in A was Sunday, while the dates in B and C were Monday.
-The sims were in their 'reset' positions and were not interacting with anything in C, since I had reset before saving.
If I'd just saved to B ("overwriting" the slot which was backed up to A), I'd assume it was maybe some kind of weird file system error or whatnot, although that doesn't *really* make sense, since the dates differ (even though my main sim is in the same frame of the same animation of the same interaction in both saves), but the other file I created with "Save As" rather undermines that theory.
So now I'm asking, WTF happened? I can't even really figure out how this would be possible, unless TS3 decided randomly to copy the data over from the first slot to the second, instead of dumping it from the actual game ... or is it possible the game had two conflicting versions of its own state internally? That makes even less sense. This is the weirdest save-related bug I've ever seen in any game.
wizard_merlin:
Apart from finding that extremely difficult to follow, may have been just me though and someone else may find it easier to follow, I must say I have never had any issue like that, assuming my understanding of your problem is right. I often overwrite old saves and use the "save as" option whenever I make what I consider a major change in my game, and might want to revert to an earlier time if I don't like the way things pan out, or if the game starts to develop the hiccups.
In all the times I have done this, the ONLY time I have experienced any issues with saving was when using the "save and quit" option, as the game would often appear to quit/crash before the save was completed. That was way back near the beginning and since then I always save, then quit as a separate process, that way if the game crashes while quitting it won't affect the saves.
Soltis:
I had it happen one time before, I believe -- that time I didn't have a backup or secondary save to compare between, so I just wrote it off as being my fevered imagination; now, however, I'm not so sure. I also have heard at least one other person on another forum mention having this issue, but no idea what the cause is or how to fix it.
Gwill:
This sound a bit like what happened in the old days of Sims 2, when paranoid people would mark their saves as Read Only. But I don't really believe that's the case here, but it might be worth a check.
jolrei:
Well, TS2 has so many fun ways to go "foom", a little paranoia is tantamount to common sense.
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