More Featured Than You

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tjstreak:
I am pretty sure that the moderators at MTS really do not look very closely at most of the submissions.  This becomes apparent every so often when a creator announces that they mistakenly uploaded the wrong item.  I mean, how could someone's mistaken upload make it past a moderator's all seeing eye if the moderator actually installed the item in the game to see how it works?

I also have found homes with chairs flying in the air outside of the home, trees in toilets, and double beds placed in bedrooms three squares wide, leving a half square on each side of the bed.  It's pretty clear that not only have these uploads not been playtested, but they have not even been looked at.

You gotta love the creator feedback forum where people grovel for feedback on rejected items, and receive all sorts of worthless advice.  It's worthless in the sense that if one follows the advice, it really does not seem to significantly improve the odds of having the creation approved.  On the other hand, perhaps it is unrealistic to expect a moderator to devote a lot of time to each upload.

As for poses, makeup, houses, worlds, etc., etc., there is a tremendous lack of creativity and originality in the sims creative community.  This is not a problem unique to the sims.  I call it the coffeeshop syndrome.  I live in a small town, where one day, someone decided to open a coffeeshop.  The next thing you know, there are a half dozen coffeeshops in town.  That is five copycats thought opening a coffesshop was a good idea for a business.  They could not think of something original.  Next thing you know, all six coffeeshops are going out of business because the town simply cannot support six coffeeshops.  No one is making any money.

I think this same phenomenon explains why we have countless poses no one wants, all sorts of makeup which cannot be seen in game. a gazillion set of jeans, a half million lots, and thousands of worlds.  Everything pretty much looks alike.  And when something truly exceptional is made, it gets lost in a sea of crap.

kissing_toast:
Quote from: tjstreak on 2012 December 29, 03:48:31

I am pretty sure that the moderators at MTS really do not look very closely at most of the submissions.  This becomes apparent every so often when a creator announces that they mistakenly uploaded the wrong item.  I mean, how could someone's mistaken upload make it past a moderator's all seeing eye if the moderator actually installed the item in the game to see how it works?

I also have found homes with chairs flying in the air outside of the home, trees in toilets, and double beds placed in bedrooms three squares wide, leving a half square on each side of the bed.  It's pretty clear that not only have these uploads not been playtested, but they have not even been looked at.

You gotta love the creator feedback forum where people grovel for feedback on rejected items, and receive all sorts of worthless advice.  It's worthless in the sense that if one follows the advice, it really does not seem to significantly improve the odds of having the creation approved.  On the other hand, perhaps it is unrealistic to expect a moderator to devote a lot of time to each upload.

As for poses, makeup, houses, worlds, etc., etc., there is a tremendous lack of creativity and originality in the sims creative community.  This is not a problem unique to the sims.  I call it the coffeeshop syndrome.  I live in a small town, where one day, someone decided to open a coffeeshop.  The next thing you know, there are a half dozen coffeeshops in town.  That is five copycats thought opening a coffesshop was a good idea for a business.  They could not think of something original.  Next thing you know, all six coffeeshops are going out of business because the town simply cannot support six coffeeshops.  No one is making any money.

I think this same phenomenon explains why we have countless poses no one wants, all sorts of makeup which cannot be seen in game. a gazillion set of jeans, a half million lots, and thousands of worlds.  Everything pretty much looks alike.  And when something truly exceptional is made, it gets lost in a sea of crap.


While I don't agree with everything you're saying I will say this, I believe that the moderators do not ever install the submissions. That they only go by the information given in the post and the pictures. I would put money on this, there's no way they do. I could tell from responses I've gotten back on things I've submitted. I would like to see them put as much scrutiny and regulations on their lots as they do for Sims.

jezzer:
At the very least, a (trumpet flourish) FEATURED ITEM should undergo a much heavier screening process, because they are essentially endorsing it as a product and telling people, "Hey, look!  Here is something you definitely want in your game!"  In the real world, endorsing a product without extensive testing can lead to embarrassment after an outbreak of FLIPPER BABBIES.

uknortherner:
Having been away from TS3 for a while, it was disappointing to come back and see that little had changed on the modding front: There's still a gazillion retextures for crappy paysite hair; a million "contact lenses" for those players who like to view their sims' slightly different irises on 60" monitors; cosmetics that only really work with the appropriate skin packs and clothing items that appear to be minor tweaks of older clothing items that came before it with few of them working properly on fat morphs.

Virtually all of my downloads consist of bugfixes and enhancement scripts just to make the game vaguely playable seeing as EA never bothered fixing anything they broke in the first place (lighting, running bug, pathfinding, 4am club dancing-induced wake ups, nomadic ghosts - the list goes on and on...) whilst adding a load of online social crap nobody asked for or even wanted. A lot of those scripts from Buzzler, Twallan, Pescado et al also added the sort of stuff that EA simply can't be arsed to do whilst fixing much of the crap that the community have been screaming out for since 2009. Just a shame there's no light fix.

I think what makes the situation worse these days is that there isn't really a cohesive community as such anymore. Many established modders have either left the scene altogether or set up tumblr accounts (or "simblrs" as some in the community embarrassingly call them) with no real way of tracking new mods unless you create an account yourself and seeing as the whole tumblr thing seems to be more about 12ish drama and popularity contests, I'm not even remotely interested.

Add to that a flood of people who fawn over Peggy's latest abomination or squee at the latest bit of TSR tat, or more alarmingly, a rising number of people I've come across who flat out refuse to use mods at all because they believe they are "illegal" (WTF?) and that only Store items produced by EA are legitimate, then things start looking pretty grim. Of course, it doesn't help that EA themselves back in 2009 tried their best to lock out the modding community by deliberately placing their own microtransactions-based crap front and centre whilst forcing the modding community to find inventive ways of actually getting mods into the game itself. Whereas TS2 was mod-friendly from the start, TS3 was very much about the $$$ through microtransactions and over-priced and considerably empty (and broken) expansion packs. It's EA's actions that have created a new fanbase consisting of whiny 12s who love Peggy hair and Twilight and who bitch at each other over at Sim Secret (surprised that's still going!) over 12ish crap that no self-respecting human could possibly give a shit about.

I'm sure there was a point to this post somewhere, but I have appeared to rambled on instead.

witch:
The point is that EAxis basically undermined and systematically blocked talented and passionate fans from hands-on involvement with the game. We are left with a few stand out modders and a mass of dross. You covered the reasons why.

I spent a couple of days this week looking for decent sim clothing, it's sparse mate, it's sparse.

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