Pirates Unite to Create CC?
holy_grail:
I am sorry about this post; I wasn't quite sure how people would respond. I have been wanting to create custom meshes and textures since I received Sims 3, but there isn't a real community for this. Most 'artists' use cheap 3D products such as Blender and Milkshape. The best creations I have seen are produced with Maya, 3DS Max, or GrannyViewer. I figured the only type of users who would actually listen and download the previous programs would be on this forum. Ultimately, I have given up on the idea of forming a team since this method would be far too complicated. Right now, I am learning the basics of creating 3D models in 3DS Max. I still cannot figure out how to break vertices correctly. I should have known to not draw attention to myself. I was obviously in over my head and I apologize for wasting your time... again. :-\
On the upside, the links I posted above do work and if you happen to be curious on quality, I listed four links to comparison pictures below. This wasn't meant as a trap, haha. I was just sharing information and technology that should be available to everyone free-of-charge. I do not condone piracy, I simply imply it.
Clothes made in 3DS Max vs Clothes made in TSR Workshop
Shoes made in 3DS Max vs Shoes made in TSR Workshop
Aquilegia:
Holy_grail, I have to burst your bubble and point out that the BIG DIFFERENCE between your item comparison pictures has nothing to do with the programs you think were used. TSR Workshop only puts files together to make a working package. It has no mesh making functionality, no texture painting functionality, all it does is stick together files the creator provides so the game can use and read them. It's like you're comparing a spreadsheet program with a puzzle game and saying the puzzle game is crap because it can't make spreadsheets. Of course it can't, that's not what it's for.
The other big differences in your comparison pictures are the use of 3D details versus painted on, handpainted textures versus photoskinning, and possibly high res and lighting mods versus unmodded picture quality. Those differences are all about techniques and developed skill, not so much about how much the programs they used cost.
Being gung-ho is fun, but running in and lecturing everyone on how to make really good stuff, you know because you've played with the programs!! when you obviously don't have any idea of what you're talking about isn't going to get anyone excited. If you really want more people to make really cool!!! content, how about encouraging people with the amazing skills to write better tutorials? Right now THAT'S the biggest bar to new creators, as the current meshing tutorials are wretched. It would also be something legitimately helpful, whereas your 'Look at me, I found you torrents to GOOD TOOLS now make cool stuff!' is very much not.
holy_grail:
Oh goodness, I have done it again. I'm sorry for the misunderstandings. I know TSR Workshop and 3D programs are different things; what I meant was combing TSR Workshop with Photoshop to create photo-skinned clothing versus combing the workshop or CTU with 3D programs like Blender or Maya. All of the tutorials on TSR involve changing textures (photoskinning) instead of meshing. Whenever you ask a creator to make a better tutorial, especially in modthesims, they get angry because there apparently are a lot of tutorials already out there. I did say we just needed experienced creators to help because I am completely new to this. While Blender is a very good program, Maya and 3DS Max makes the meshing part faster and easier. The cheap programs are, unfortunately, cheap in quality. It's not really how much they cost, it's more about the advanced tools. I just wanted to help the quote become a reality. I really didn't want to go into the details and sound like I was giving a lecture. The ‘nice' items I linked to were made by Elexis who uses 3DS Max. There really is no point to this thread. I wanted to delete this thread but I have already gone this far. I really was not trying to draw attention to myself like a babbling fool; I honestly thought giving quick links to better programs might help creators. Once again, this is not a lecture and I am not implying that I am experienced. The only thing I made was a crappy dress that didn't have any morphs. I am afraid that my personal feelings of excitement to finally create custom content have overshadowed my original point. I apologize and I'm going to go hang myself now…
jezzer:
I understand what you're saying. In the days of TS1, there were a ton of step-by-step tutorials on how to make custom content. But, to be fair, cc creation for TS1 was much simpler, due to the fixed camera angles. TS2 and TS3 involve more complicated 3D meshing. It is a lot of work, and I imagine not many people have the time and patience to create a completely tardproof 3D meshing tutorial. Your best bet for creation advice is a place like Simlogical, where they routinely discuss modding and content creation, without the automatic rampant hostility you would find here. I don't know that anyone is going to jump at the chance to create a tutorial, but you could probably find someone to help you if you're stuck.
Besides, given the shit that's already flooding the download section of every sim site, I shudder to think of every blooming artiste out there being armed with a tutorial.
wizard_merlin:
Quote from: jezzer on 2012 October 07, 13:26:28
I imagine not many people have the time and patience to create a completely tardproof 3D meshing tutorial.
Given that most tards can't even follow the most basic of instructions for the simplest tasks, I believe this would be an impossible task, no matter who the creator or writer was.
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