Patched, then most saves don't load.
(1/1)
PA:
After having patched from 1.33 to 1.36, most of my saves report a serious error occurring when I try to load them. All of them worked previously, and some of the saves that are no longer working are saves that I have downloaded from elsewhere.
I've tried loading them with AM, without, with mods, without, doesn't seem to matter.
This is an instance of an error that Error Trap catches in some of them:
Code:
Name: Dean Jarvis
Age: YoungAdult
Gender: Male
SimDescriptionId: 15700393047245694032
LotHomeId: 0
HomeWorld: UserCreated
Proper Genealogy
Species: Human
Household: NpcHousehold
Role: Proprietor
Occult: None
Interactions:
Counter: 1
Sim-Time: Thu. at 11:32 PM
Start-Time: 08/08/2012 20:42:23
PreLoadup-Time: 08/08/2012 20:44:21
Log-Time: 08/08/2012 20:45:31
Sims3.SimIFace.SacsErrorException: Host object was not found.
#0: 0x00050 throw in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:Acquire (Sims3.SimIFace.ObjectGuid,string,Sims3.SimIFace.AnimationPriority,bool) ([vt:1CFCAA64] [38EC73E8] [-2] [0] )
#1: 0x00051 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.OverlayData:GetGenericStateMachine (Sims3.Gameplay.Actors.Sim,bool,bool,bool,bool) ([22A3C990] [0] [1] [0] [1] )
#2: 0x0005b call in NRaas.ErrorTrapSpace.Checks.NRaas.ErrorTrapSpace.Checks.CheckSim:PostPerform (Sims3.Gameplay.Actors.Sim,bool) (047B2A90 [22A3C990] [1] )
#3: 0x00013 callvirt in NRaas.ErrorTrapSpace.Checks.NRaas.ErrorTrapSpace.Checks.Check`1:IPostPerform (Sims3.SimIFace.IScriptLogic,bool) (047B2A90 [22A3C990] [1] )
#4: 0x0002d callvirt in NRaas.NRaas.ErrorTrap:OnPostPostLoad (ScriptCore.ScriptProxy,Sims3.SimIFace.IScriptLogic,bool) ([36827230] [22A3C990] [1] )
#5: 0x00000 in ScriptCore.ExceptionTrap+PostLoad:Invoke (ScriptCore.ScriptProxy,Sims3.SimIFace.IScriptLogic,bool) (1E1E9078 [36827230] [22A3C990] [1] )
#6: 0x00030 callvirt in ScriptCore.ScriptCore.ScriptProxy:PostLoad () ()
Any ideas?
Skadi:
Can you get in long enough to nuke the sim or reset the world?
PA:
I was prepared to say no, but...I just got into one of them after successfully starting a new game, playing for a few minutes, saving it, and trying to load one of the other saves that previously refused to load.
Don't know if voodoo is the right word for that, but it sure feels like it.
genecyst:
Quote
Unresolvable MAJOR Logs
anchor: [[ErrorTrap Reading Logs Major#Serious Error|Serious]]
Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:Acquire (Sims3.SimIFace.ObjectGuid,string,Sims3.SimIFace.AnimationPriority,bool)
Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.OverlayData:GetGenericStateMachine (Sims3.Gameplay.Actors.Sim,bool,bool,bool,bool)
Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnStartup ()
This is the in-game result of receiving a "Serious Error has Occurred" warning prompt while starting the game.
When you receive that prompt, it is best to exit the application, wait a couple of minutes, and then attempt to restart the game.
The reasons for receiving this message are unknown, though it appears to involve an startup error in the game-engine itself, and therefore cannot be resolved via mods.
If the issue continues to occur, and does not allow you to load the game *at all*, you may need to revert to an earlier save, or possibly reinstall the game from scratch.
ModTheSims has a write up available here : http://www.modthesims.info/wiki.php?title=Game_Help:A_Serious_Error_Has_Occurred
- tnwahine suggests:
Try logging out of Windows, or restarting your computer
Doing so may unlock whatever process is interfering with the proper start up of the game.
You should try loading the game as the first thing you do after logging back in.
Quoted from Nraas' site
I'd suggest reading the link to MTS. This used to happen to me all the time as well. Unlocker saved the day.
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