Zombie Stretch Armstrong Agent 47 Paperboy Discovered!
beansontoast:
The patch isn't the issue. Whether you created a mummy or not, is also not the issue. Did you create that paperboy? No, you didn't.
The mod, the very one you linked to, caused your game to generate a paperboy with mummy as one of his traits.
Do you want to fix it? Remove the mod and kill the paperboy. Editing him in CAS will not work.
bitterquill:
Doesn't AM's droptrait command work?
beansontoast:
It may, but it won't stop the game from generating NPCs with the mummy trait.
J. M. Pescado:
Hidden occult-related traits are hidden for a REASON, and whoever enabled those is a moron. Those specific traits are for internal game use only, and are never supposed to be set by the player.
Faizah:
I just assumed it was the 6 trying to run an adult animation, I've had it happen with a playable but idle 6, before the superpatch mess. It's either an idle animation, or a 'do not want' animation - the lot I was playing had ghosts and pets, the 6 may have been reacting to one of them.
No hidden occult-related traits were in play in that scenario, the only mod in my game is awesome mod.
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