Poll about Aging: what settings are you using in your game?
J. M. Pescado:
Rule of 6 Normal or Long is what I use in my game. If you're getting weird age relationships in your game, you should use Rule of 6, which will make the aging stages proportional to their real life versions. Otherwise Creepy Bizarroness is guaranteed.
floopyboo:
I was using rule of 6, but found that adults kept breeding up until the day they eldered up, leading to the situation of grandkids having babies at the same time as their grandparents. Also the teen lifespan was ridiculously short, leaving them unable to achieve any game fun besides having a mood swing.
YMMV of course, but I found lopping off the majority of the adulthood stage & stitching it onto young adulthood instead minus a week that went directly to teens worked out well for me.
J. M. Pescado:
Quote from: floopyboo on 2012 June 27, 12:41:24
I was using rule of 6, but found that adults kept breeding up until the day they eldered up, leading to the situation of grandkids having babies at the same time as their grandparents.
Yes, this occasionally happens in real life, too. The "Elder" stage in the game starts at the RL equivalent of 60. This matches the real-life values where people have managed to achieve natural pregnancy as old as 54, the last stage of the Adult age.
Quote from: floopyboo on 2012 June 27, 12:41:24
Also the teen lifespan was ridiculously short, leaving them unable to achieve any game fun besides having a mood swing.
It's the equivalent of 6 years, same as real life. I have heard that if you have one, it will be your longest 6 years ever. Perhaps you are playing with "very short" aging stages.
The Rule of 6 values, as such, are calibrated to be completely and utterly realistic, whereas the original rules are grossly distorted and will produce extremely unnatural relationships eventually, as these distortions magnify themselves over time.
Madame Mim:
What Pescado said.
I've run a rule of 6 game with a doubled length - ie teenhood is 12 days long.
J. M. Pescado:
Quote from: Madame Mim on 2012 June 27, 22:27:40
I've run a rule of 6 game with a doubled length - ie teenhood is 12 days long.
There's no need to "double" lengths, you just yank the "Scale" slider from in-game. That what it's for. If you think the aging is too fast, the solution isn't to edit the proportion values, which were chosen to keep ages similar to the way they were in the base game, it's to enlongenate the aging scale.
Quote from: cwurts on 2012 June 28, 00:28:24
No, the Rule of 6 is invalid. The proper way to do it is as follows
So, in other words, you want to arbitrarily introduce non-rule-of-6 values for absolutely no reason, destroying consistency. Yes, you're real clever. This is why you get to be in the Dome, you know.
Navigation
[0] Message Index
[#] Next page
[*] Previous page