Money Order- Send Money To Other Sims
J. M. Pescado:
Quote from: senicynt on 2006 March 24, 21:58:17
Weeeellllll...technically true, ::) buuuuttt... Since the sending family has a cash making goddess in thrall.... It really is kinda like cheating... ;)
In a roundabout way it is because the sending family can just generate some more simoleons.... It solves a problem I made for myself.
I made a mistake of giving a family a double last name - "Monster Slayer". I can't use the familyFunds cheat on them because it won't accept their last name with a space in it.
Try putting the name in quotes like so. That usually resolves most parse issues.
jsalemi:
JM,
I noticed that using this as a controller for 'noplayableshoppers' has an unfortunate (for me) side affect -- it keeps playables from ANY community lot (not just owned businesses) if they don't have it in their inventory, or if this isn't present on the lot. Since I use some lots (i.e., a grocery store) as social centers where I want all my sims to wander too, I went into to build mode to put it on those lots permanently. But it doesn't show up in the community catalog. I modified the package to make it show up there, but I figured I'd drop you a note about this so you could consider modifying the official version to make it show up in in the community catalog.
J. M. Pescado:
Quote from: jsalemi on 2006 March 29, 13:29:39
I noticed that using this as a controller for 'noplayableshoppers' has an unfortunate (for me) side affect -- it keeps playables from ANY community lot (not just owned businesses) if they don't have it in their inventory, or if this isn't present on the lot. Since I use some lots (i.e., a grocery store) as social centers where I want all my sims to wander too, I went into to build mode to put it on those lots permanently.
Strange. No Playable Shoppers should only affect things if the business is open, which cannot happen without a business. Are you sure it's not just coincidence?
Quote
But it doesn't show up in the community catalog. I modified the package to make it show up there, but I figured I'd drop you a note about this so you could consider modifying the official version to make it show up in in the community catalog.
Noted. The present method I use is simply to have the shop owner bring it in his inventory. But I can definitely enable it.
jsalemi:
Quote from: J. M. Pescado on 2006 March 29, 13:39:37
Quote from: jsalemi on 2006 March 29, 13:29:39
I noticed that using this as a controller for 'noplayableshoppers' has an unfortunate (for me) side affect -- it keeps playables from ANY community lot (not just owned businesses) if they don't have it in their inventory, or if this isn't present on the lot. Since I use some lots (i.e., a grocery store) as social centers where I want all my sims to wander too, I went into to build mode to put it on those lots permanently.
Strange. No Playable Shoppers should only affect things if the business is open, which cannot happen without a business. Are you sure it's not just coincidence?
I purposely checked by sending a sim to a 'Fastmart' I made for my game (sort of a 7-Eleven all purpose store) a couple of times, and the only other sims who showed up were townies or those I know have the MO in their inventory. It was pretty consistent. Soon as I put the MO on the lot and went back there, and the first time I was there sims who didn't have an MO started showing up. So it may have been a coincidence, but it doesn't feel like it. :)
J. M. Pescado:
An interesting mystery, then. I went through the code and cleaned it up a bit, although not actually changing, but the logic appears to be quite clear: The business has to be open for this to have an effect...if it's not open, I.E., isn't an owned lot, nothing happens and the entire check for visitability is skipped. I'll keep an eye out, but maybe something is wrong with some other part of the game. Or your lot is buggered. It could be anything.
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