TS3 Store Content Fixes (Updated 11/20/12)

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kissing_toast:
Quote from: kissing_toast on 2012 July 06, 18:27:49

Quote from: virgali on 2012 July 06, 17:56:51

Quote from: Rubyelf on 2012 January 21, 07:10:23

Has anyone else had an issue with the Auto-Noms Automatic Pet Feeding Station? My pet doesn't seem to register it as a food bowl, and won't eat out of it, the food doesn't appear to be dropping down too. I dunno if me adding a smart sensor affected it or not.

Correct that, adding a smart sensor to it seems to "break" the bowl and it wont drop food down, weird.


I'm still having this problem with the Auto-Noms Automatic Pet Feeding Station. Is there a fix for this or is anyone bothered to make one?


PEBKAC. I've tested it and it works as intended. I added a dog to my lot, placed the bowl, had a sim add the automatic thing, filled the bowl, dog ate, and ate and ate and ate until it was empty, it then refilled itself. It did take a little while for it to fill itself the first time so maybe a little patience will do.
I tested this a while ago and had no problems, PEBCAK? I'll test it again.

virgali:
Quote from: kissing_toast on 2012 July 06, 19:44:48

Quote from: kissing_toast on 2012 July 06, 18:27:49

Quote from: virgali on 2012 July 06, 17:56:51

Quote from: Rubyelf on 2012 January 21, 07:10:23

Has anyone else had an issue with the Auto-Noms Automatic Pet Feeding Station? My pet doesn't seem to register it as a food bowl, and won't eat out of it, the food doesn't appear to be dropping down too. I dunno if me adding a smart sensor affected it or not.

Correct that, adding a smart sensor to it seems to "break" the bowl and it wont drop food down, weird.


I'm still having this problem with the Auto-Noms Automatic Pet Feeding Station. Is there a fix for this or is anyone bothered to make one?


PEBKAC. I've tested it and it works as intended. I added a dog to my lot, placed the bowl, had a sim add the automatic thing, filled the bowl, dog ate, and ate and ate and ate until it was empty, it then refilled itself. It did take a little while for it to fill itself the first time so maybe a little patience will do.
I tested this a while ago and had no problems, PEBCAK? I'll test it again.



Weird. Mine would not refill, no matter how hungry the dog got. I also had to fill it up and turn it on then add the sensor or else the food would not come out. My dog was starving and still no food. Could it be because I'm not using AM?

ETA: Well I tested it with another household and it worked. This time I had two dogs on the lot and the bloody thing worked like a charm. I'll try again witht he orginal household tomorrow and see what happens.

AbyssBunny:
May I ask for a clarification about the Cabinet/Sectional/Island fix?

Does decrapifying with a more recent s3rc fix the issue where if you use a custom color on a sectional, then use the eyedrop tool to copy and attach it (even in the same direction), causes the attached sectional to lose its custom color? The fix description only mentions corners and being unable to use CAS at all (which I can do), so I thought I would inquire.

I am asking because I can sometimes get the cabinet and not the corresponding cabinet island to behave properly if I undergo that procedure, or other such oddness where you would think if one object in the sims3pack would work, the other would too.

jezzer:
Decrapify.exe is the decrapifier program.  s3rc is the file compressor.  I can see where there would be some confusion.  If only they were labeled somehow.

AbyssBunny:
decrapify.exe is actually just a drag-and-drop wrapper executable for s3rc's decrapifier function (for people who have no idea how to use a command line and/or just for convenience). s3rc is the actual tool that gets updated, hence my statement. I assure you I am not confused. See for yourself:

Quote from: J. M. Pescado

Invoke with "s3rc -fD" (fixonly, decrapify) OR "decrapify" (drag/drop FOR TARDS).

...

s3rc is the executable that does the lifting, but you don't have to invoke the new options.

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