KT's Store Fixes (updated 11.02.2013)

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notouching:
It's beginning to look like it was EA's intention that the user only has 8 choices. The rest of the "compositions" appear to be more like a learning curve for your sim, rather than actual compositions.

daisylee:
Quote from: kissing_toast on 2013 June 03, 16:25:42

Quote from: daisylee on 2013 June 03, 15:37:06

I have to ask, how do we set the priority level of a folder? I have Windows 7. I have looked and even googled for an answer and so far cannot find any option to set a priority level for folders.

I have the latest cc merged from post 1 and the DV dragon fix and the eggs still are not hatching.




Your framework, from here or MTS, should have come with an overrides folder and a resource.cfg file, that's what sets the priority. The one I have has different priorities for different folders in your mod folder, like a test, probation, or an overrides folder. I just checked mine and it hatched, if you hover over the egg it should have a countdown.


I get the countdowns and the notice that it is time to hatch, and then the count goes to zero and nothing happens.
I have my Mods folder, with the packages folder and overrides folder and the resource file inside it. I put the DV dragon fix in the overrides. I have tried the cc merged in both the dc backup and in the packages. So far, no hatching.

kissing_toast:
Quote from: daisylee on 2013 June 03, 19:31:19

Quote from: kissing_toast on 2013 June 03, 16:25:42

Quote from: daisylee on 2013 June 03, 15:37:06

I have to ask, how do we set the priority level of a folder? I have Windows 7. I have looked and even googled for an answer and so far cannot find any option to set a priority level for folders.

I have the latest cc merged from post 1 and the DV dragon fix and the eggs still are not hatching.




Your framework, from here or MTS, should have come with an overrides folder and a resource.cfg file, that's what sets the priority. The one I have has different priorities for different folders in your mod folder, like a test, probation, or an overrides folder. I just checked mine and it hatched, if you hover over the egg it should have a countdown.


I get the countdowns and the notice that it is time to hatch, and then the count goes to zero and nothing happens.
I have my Mods folder, with the packages folder and overrides folder and the resource file inside it. I put the DV dragon fix in the overrides. I have tried the cc merged in both the dc backup and in the packages. So far, no hatching.


You no longer need dv dragon fix, it's integrated in the decrap fix now, which you should also need to update as I had stuff in there that wasn't needed.

notouching:
Quote from: notouching on 2013 June 03, 19:09:08

It's beginning to look like it was EA's intention that the user only has 8 choices. The rest of the "compositions" appear to be more like a learning curve for your sim, rather than actual compositions.


Confirmation from EA that there are only 5 compositions for the violin: http://forum.thesims3.com/jforum/posts/list/682018.page#10879852

Ange:
Quote from: notouching on 2013 June 03, 19:45:41

Quote from: notouching on 2013 June 03, 19:09:08

It's beginning to look like it was EA's intention that the user only has 8 choices. The rest of the "compositions" appear to be more like a learning curve for your sim, rather than actual compositions.


Confirmation from EA that there are only 5 compositions for the violin: http://forum.thesims3.com/jforum/posts/list/682018.page#10879852

Yeah I know, I'm the "Angeuh" who post a message after Quadeah.

I bet the Store's Team did something wrong (again) and that they're trying to cover it up with bullshit !

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