KT's Store Fixes (updated 11.02.2013)
notouching:
Quote from: phoenixc on 2013 June 01, 13:59:03
Quote from: notouching on 2013 June 01, 12:54:45
Quote from: phoenixc on 2013 June 01, 12:51:34
Quote from: notouching on 2013 June 01, 12:45:47
Yes, at this point, you only need DV_BabyDragon_Fixes and KT's fix.
Finally something really clear... ::)
Yeah, I think we had lost in translation problems. Just put DV_BabyDragon_Fixes in a folder with higher priority than KT's fix to make sure everything works properly.
Ups! Another problem... KT's fix are in the overrides (resource priority 1000). Not a problem to make another folder... but what new value to make on resource file?
for packages I have 500 and for overrides I have 1000... give me other 3 value to change the resource file.
Edit: Dashboard tell me that is a conflict between latest KT_StoreFix_DecrapFixes and DV_BabyDragon_Fixes.
Make a temp folder with priority 900 and put KT's fixes in it. Dashboard will detect a conflict because KT's fixes have some files found in DV_BabyDragon_Fixes. It doesn't matter as long as the DV_BabyDragon_Fixes has a higher priority (more info).
phoenixc:
Quote from: notouching on 2013 June 01, 14:31:37
Quote from: phoenixc on 2013 June 01, 13:59:03
Quote from: notouching on 2013 June 01, 12:54:45
Quote from: phoenixc on 2013 June 01, 12:51:34
Quote from: notouching on 2013 June 01, 12:45:47
Yes, at this point, you only need DV_BabyDragon_Fixes and KT's fix.
Finally something really clear... ::)
Yeah, I think we had lost in translation problems. Just put DV_BabyDragon_Fixes in a folder with higher priority than KT's fix to make sure everything works properly.
Ups! Another problem... KT's fix are in the overrides (resource priority 1000). Not a problem to make another folder... but what new value to make on resource file?
for packages I have 500 and for overrides I have 1000... give me other 3 value to change the resource file.
Edit: Dashboard tell me that is a conflict between latest KT_StoreFix_DecrapFixes and DV_BabyDragon_Fixes.
Make a temp folder with priority 900 and put KT's fixes in it. Dashboard will detect a conflict because KT's fixes have some files found in DV_BabyDragon_Fixes. It doesn't matter as long as the DV_BabyDragon_Fixes has a higher priority (more info).
Beeeee!!!!!
Sorry for my English. I'm not a native English speaker.
Edit: I did it and it works.
charmedjosh:
Is the Violin Skill working as intended?
virgali:
Quote from: Dark_Walker on 2013 May 31, 22:02:54
I have the updated files for the fixes...Has anyone else noticed that playing the violin does not create the enjoying music moodlet?
Quote from: Dark_Walker on 2013 June 01, 03:33:55
I also noticed that the skill bar for violin only appears if you either cancel the action or gain a level. 'points it out' It's probably just me though. Delphy says I have no conflicts...
I too am experiencing this problem. Does the notouching violin fix actually fix these issues? From what I understood all we need are the KT fixes and notouching's baby dragon egg fix. We can disregard every other fix she posted in this thread, correct? All the Dragon Valley and venue stuff work fine for me, btw. I placed the lot without any problems and all the objects showed up as they should. The grill works, the violin and archery objects have their accessories, the dragon eggs are hatching just fine (although I do have an extra egg in buy mode) and I'm getting all the moodlets and benefits from the dragons as I'm supposed to.
It's only the skill bar of the violin is wonky and I don't get the right moodlet for it for some odd reason. On another random note, I have no idea how to get rid of the dragons. If I wasn't such an "F" I would have just experimented with letting them starve to death. You can't sell them nor put them on the floor on a community lot. And to think that I was worried some random sim would steal my winged friend, turns out I can't get rid of them. :-\
ETA: disregard the moodlet thing. I obviously can't read.
notouching:
There is nothing wrong with the violin skill, aside from missing icons which are part of KT's fix now. The reason the skill bar only shows up briefly is because that's how the violin is coded. It does not calculate the skill gain continuously. When your sim finishes playing the violin (whether you cancel the interaction, or it just finished), it will calculate how long the sim was playing, and based on that, it will determine the number of skill points the sim should gain.
Yes, currently the only fix from me that's needed is the dragon fix.
Edit: virgali, you can use NRaas DebugEnabler/AM to delete the dragons.
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