KT's Store Fixes (updated 11.02.2013)
jezzer:
Quote from: Tia on 2012 December 26, 01:57:42
This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. :-\
Yes, that is a stupid question.
Madame Mim:
Quote from: jezzer on 2012 December 26, 02:06:30
Quote from: Tia on 2012 December 26, 01:57:42
This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. :-\
Yes, that is a stupid question.
No. It's not even a question.
jezzer:
True, it's a stupid statement. Tia, fix the punctuation in your post to make it a stupid question, please.
kissing_toast:
Updated OP.
I've added individual packages for the actual fixes because the unCAStable fixes are not 100% yet. Don't let that deter you from using them though, they work as they should. Right now the only problems are these: I've encountered with these sometimes when you go to CASt them then cancel doing so they become unCAStable again. So don't cancel the job and you'll be fine, and again I stress, sometimes. Then lastly with the Regal fence, the transparency doesn't work right away. As a work around, for now, place two sections of fence then the 1-tile gate, CASt the gate and drag the color template over to the fence. This will fix the transparency, you can now clone tool the fence to use as regular. The individual files are named accordingly and should be self explanatory, a bundled package is also provided.
vorpal:
Quote from: kissing_toast on 2012 December 29, 06:01:03
(...) I've encountered with these sometimes when you go to CASt them then cancel doing so they become unCAStable again. (...)
That is actually something that I've frequently seen with EA's own, too. Fences, stairs and railings can become unCASTable and/or lose their CAST when the action is cancelled or undone.
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