KT's Store Fixes (updated 11.02.2013)

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kissing_toast:
I do believe the retail set is the set with the stairs. As for fences, once again, Pes fixed s3cr so that they appear, so if they're not showing up you need to update s3cr and reinstall them. Pes also added the fix for the Pets cash register in AM. I wouldn't mind adding fixes for other store items with these, it's just that I'm not going to add stuff I 1. didn't or can't make 2. don't understand or 3. are PEBCAK problems. I will look into the gothic windows and see what's going on. I also don't mind taking requests for actual problems, just ask, the worst I can say is no.

kissing_toast:
Added some stuffs.

doren:
I guess this only fixes what it says it fixes, i. e. problems with the animations of the objects, missing parts of them and the function of the objects themselves?

I got the compilation for February 2012 as one package (including the magic items) and I got very bad crashing problems in Bridgeport, which stopped when I removed the file (there was a whole area in the town which I could not click or even get close to anymore). I deleted a few other objects (which I had for longer though) and of course the compilation includes more than the magic stuff, but I am convinced that one or more of the magic items caused the crashing.
I have the spellbook in one merged package and recently installed Hidden Springs (retail version/pack) but I still have those and my game works again.

mephlabs:
Nice again, but i'm having some problems with the SpellBook, don't know if this happens only to me or anyone that is using the fix that @Notouching provided (because the spellbook from KissingToasting package isn't working).

The problem consists if you fail by making a spell you get the correct moodlet but the name refers to a code like: 'moodlets/sims3/failedspell....etc.', and also a window shows that something in a file like 'sims3/sounds/failedspell'. I didn't get any screen i'll test again, just in case anyways.

Here's the screen what i got after trying to use a spell (also i'm getting 'Animal Feber' on the action stack list)

notouching:
Quote from: mephlabs on 2012 March 22, 03:08:18

Nice again, but i'm having some problems with the SpellBook, don't know if this happens only to me or anyone that is using the fix that @Notouching provided (because the spellbook from KissingToasting package isn't working).

The problem consists if you fail by making a spell you get the correct moodlet but the name refers to a code like: 'moodlets/sims3/failedspell....etc.', and also a window shows that something in a file like 'sims3/sounds/failedspell'. I didn't get any screen i'll test again, just in case anyways.

*snip*


I'm not seeing this issue at all. Try re-installing your spell book. It has worked for other string failures. It may even remove the need for my version of KT's fix. The resource I added to the package is just the same exact resource from the spell book, no alterations at all.

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