KT's Store Fixes (updated 11.02.2013)
snowflakeinhell:
None of the fixes work for me, I tried everything, following the instructions, but I still get big grey blocks at the blackjack table telling me something is missing..
jezzer:
You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect. In my "Mods" folder, I have a "Packages" folder and an "Override" folder. My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.). Putting my cc into subfolders like that serves two purposes: it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy. Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.
ETA: The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.
snowflakeinhell:
Quote from: jezzer on 2012 June 09, 15:16:23
You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect. In my "Mods" folder, I have a "Packages" folder and an "Override" folder. My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.). Putting my cc into subfolders like that serves two purposes: it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy. Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.
ETA: The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.
I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.
Tia:
Quote from: snowflakeinhell on 2012 June 09, 16:36:58
Quote from: jezzer on 2012 June 09, 15:16:23
You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect. In my "Mods" folder, I have a "Packages" folder and an "Override" folder. My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.). Putting my cc into subfolders like that serves two purposes: it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy. Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.
ETA: The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.
I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.
I don't know if this will help but I got it to work when I deleted everything out of the backup and reinstalled all the downloads and decrapified the ccmerge file.
kissing_toast:
Quote from: snowflakeinhell on 2012 June 09, 16:36:58
Quote from: jezzer on 2012 June 09, 15:16:23
You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect. In my "Mods" folder, I have a "Packages" folder and an "Override" folder. My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.). Putting my cc into subfolders like that serves two purposes: it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy. Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.
ETA: The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.
I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.
Not getting the gambling skill is ccmerge fail, not getting the accessories for the blackjack table is just plain fail.
Just an update, I got the icon showing up for the skill. I will look into the autonomous thing tonight as well. I'm also going to change the way my fix is set up again, sorry bout that. I'm going to split up the decrapped problems from the actual problems. As always any and all suggestions about things are welcome.
Edit: Sims do use the blackjack tables. They just like the slot machines better. I set the lot to big park and removed the slot machines, sims kept pouring in to play blackjack.
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