KT's Store Fixes (updated 11.02.2013)

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kissing_toast:
That one is also mine just repackaged. If you were to use all three files I provided you would have the same exact thing. The only thing they did was removed the KEY file so that you have no idea what object each piece belongs to. I do realize that it seems that everybody's game responds differently to stuff, what with all the different ways to install cc and all the different combinations of mods and what-not. As long as you get it to work is all that matters.

notouching:
Quote from: danielmyst on 2012 May 21, 21:46:24

The deep fryer reset bug is still there with the latest 2 patch files (StoreFixes/UnAwesome Store Fixes)The Sim goes to use the deep fryer and the sim uses it but right before whatever is in the deep fryer is about to finish cooking, the sim cancels the the action of cooking and resets by doing the same action again in an endless loop.

My store content is all installed via the launcher and I have my own ccmerged file in my DCBackup folder.


Try this: cut and paste your DCBackup folder to the desktop. Then create a new DCBackup folder and download the ccmerged_decrapped file here and put it in your new DCBackup folder. See if that works. The UNKN resource in the ccmerged.package contains the recipe list for the deep fryer. Perhaps yours is borked in some way.

ETA: The fix from The sims 3 Contents does contain this UNKN file, which explains why the fix worked for imyourboy. Most likely his ccmerged.package is incomplete, empty, or doesn't have the correct group ID.

Capitaine Marie:
So what happens with an unholy hybrid of crapped and decrapped items?

notouching:
Quote from: Capitaine Marie on 2012 May 22, 06:33:04

So what happens with an unholy hybrid of crapped and decrapped items?


Nothing special. Everyone needs the same exact resources in the ccmerged.packaged, and these resources must have the store group ID. Decrapping removes the store group ID, which is why the objects stop functioning properly. Of course, you may need to make sure you have the right ccmerged whenever you install new premium content.

kissing_toast:
Quote from: notouching on 2012 May 22, 07:40:06

Quote from: Capitaine Marie on 2012 May 22, 06:33:04

So what happens with an unholy hybrid of crapped and decrapped items?


Nothing special. Everyone needs the same exact resources in the ccmerged.packaged, and these resources must have the store group ID. Decrapping removes the store group ID, which is why the objects stop functioning properly. Of course, you may need to make sure you have the right ccmerged whenever you install new premium content.


Just to add something to this; decrapping doesn't change the TGI's for any file in the ccmerged package. It only changes what needs to be to make the game think it's not a store item. So for example if I used a decrapped tablet and a packaged tablet they both would be using the same exact buff file. As far as premium content goes the fix is only needed if you're using arr'd stuff, legit stuff should work just fine. There's nothing in the files to suggest otherwise, even though people do have problems with legit objects.

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