KT's Store Fixes (updated 11.02.2013)
virgali:
Notouching is right. I came across the "visor" or glasses thingy when I was creating a sim in CAS. I wasn't in the mood to look for the other CAS pieces at the time but I'm certain they're there. Unfortunately once the suit is equipped changing appearance (mirror) and changing or planning outfit are all blocked. I don't think they really thought this through. Even if I were to save an edited version of the costume in CAS, who's to say it would work and even if it did I assume the chance of getting the outfit you want is completely random.
The object itself works fine. My problem was the now outdated ccmerge file I was using which prevented me to get the moodlets which caused the suit and its functions not to appear. When I first started testing it I completely overlooked the fact that the vanilla save had the correct moodlets but my regular one didn't.
@notouching: do you know what triggers the negative moodlet -15 they receive sometimes? I think it's called "stasis sickness" or osmething similar. At first I thought it was because I yanked the sims back out too quickly after sending them to the pod. Though I left one sim in there for the biggest part of the day and she still got the moodlet. I guess it's a small price to pay for a in-game cheat though. I'm just curious.
notouching:
Yeah, that stasis sickness moodlet is probably meant to be a balance thing, because it is always applied at the end of stasis, whether they are in a long or short time. It's not even random. It's the price you pay for instantly maxing all your motives. You could alter the buff in the ccmerged to make it neutral.
Roobs:
You're right. I was getting confused with the arm bracer. My bad.
Tia:
Quote from: notouching on 2013 October 28, 06:30:25
Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets.
virgali:
Quote from: notouching on 2013 October 28, 17:38:26
Yeah, that stasis sickness moodlet is probably meant to be a balance thing, because it is always applied at the end of stasis, whether they are in a long or short time. It's not even random. It's the price you pay for instantly maxing all your motives. You could alter the buff in the ccmerged to make it neutral.
I see, I was suspecting that. It doesn't bother me enough to try and do something about it, it's a really small price to pay to max the motives whenever one wants indeed.
ETA: Does this mean we can change which CAS assets the game references when the moodlet is triggered via tuning or would one need to change script code?
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