KT's Store Fixes (updated 11.02.2013)

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IAmTheRad:
Quote from: Croe on 2013 October 24, 20:58:40

Not sure if this is within the scope of this project but the ITF preorder premium content (Quantum Power Chamber) from this post has missing textures and assets when run through decrap. Overall functionality seems to be intact.

The object itself will look fine. When putting on the powersuit, then the missing textures and assets will appear. I ran it though s3rc itself, used Delphy's multi installer and threw the package files inside a subfolder for testing. The powersuit then shows up properly

aquasunsets:
Quote from: kissing_toast on 2012 March 12, 06:24:37

So if you use decrapped sims3packs without Awesomemod than you should need all four files. If you use Awesomemod than you need three. If you use all legit items than you should only need one, two if you don't use Awesomemod.


Just to clarify, the all four files are KT_StoreFix_DecrapFixes, KT_StoreFix_Fixes,  KT_XMLs, and CCMerged, the three are KT_StoreFix_DecrapFixes, KT_StoreFix_Fixes, and CCMerged, the one if you use legit items is KT_StoreFix_Fixes, and the two if legit and no Awesomemod are KT_XMLs and KT_StoreFix_Fixes, correct?
So if you have arr'd decrapped content and Awesomemod, would you need KT_StoreFix_DecrapFixes (in overrides) , KT_StoreFix_Fixes (decrapped and in overrides), and CCMerged (in DCBackup)?

virgali:
Quote from: IAmTheRad on 2013 October 25, 02:24:26

Quote from: Croe on 2013 October 24, 20:58:40

Not sure if this is within the scope of this project but the ITF preorder premium content (Quantum Power Chamber) from this post has missing textures and assets when run through decrap. Overall functionality seems to be intact.

The object itself will look fine. When putting on the powersuit, then the missing textures and assets will appear. I ran it though s3rc itself, used Delphy's multi installer and threw the package files inside a subfolder for testing. The powersuit then shows up properly


Well the powersuit doesn't work for me and I got a legit file, not arrr'd. I believe the quantum pack was mentioned in Crinrict's ITF bug thread so it's prolly borked without being decrapped.

Edit: I tried again with a vanilla game and it worked. How's one supposed to customize the suit though? You can't plan outfit nor change appearance when it's equipped.
Update: Well I uninstalled the pack and then reinstalled it but suiting up still doesn't work so my guess is it's a ccmerge issue since it does work in the vanilla game.

notouching:
There's an updated ccmerged here: http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/

This morning I had time to install the Quantum Power Pack, and and I was able to fix missing accessories to get rid of the white box, but I can't get the sim in the power suit without putting the whole package for the power suit in. I'm not sure what the problem is. I was chatting Inge about whether there is an NGMP type resource for CAS but we don't know of any.

virgali:
Quote from: notouching on 2013 October 27, 15:59:56

There's an updated ccmerged here: http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/

This morning I had time to install the Quantum Power Pack, and and I was able to fix missing accessories to get rid of the white box, but I can't get the sim in the power suit without putting the whole package for the power suit in. I'm not sure what the problem is. I was chatting Inge about whether there is an NGMP type resource for CAS but we don't know of any.


Sweet! You're awesome. Usually I can mix my legit stuff (there are a few items I don't decrap) with my decrapped stuff without any problem. For some odd reason though the quantum pack won't work in my regular save and I don't get the moodlets. Everything works perfectly fine in my vanilla game though. I'll just make a package file and throw it in my mods folder then.

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