The Sims 2 Vs. The Sims 3

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witch:
Partly, although I was also thinking about different makes and how latency can vary and so on. I prefer to buy RAM in a batch, I've had problems before. There are apps to check your RAM if you want to be sure.

MrsCrumplebottom:
I didn't know that about the RAM sticks, thanks Zazazu!  

Basically what I have is the 2-GB stick my computer came with, and the one I salvaged from my old one.  I've been wanting to get another 2-GB.

Salomon:
Quote from: J. M. Pescado on 2012 February 18, 14:34:07

The key difference between the fambly-counts in TS2 vs. TS3 is that in TS2, every fambly you add, you MUST play

Isn't that the point? Otherwise, why would I add it, or how would the members of that family be different from townies? (in a meaningful way.)

Quote from: J. M. Pescado on 2012 February 18, 14:34:07

or they will lose sync...

I'm not a perfectionist regarding syncing of time scales, and don't mind if one teen is 6 days older than another one the same age after several cycles, after all, with so many families it's hard to spot the difference (but I MUST play all my families anyway.)

Quote from: J. M. Pescado on 2012 February 18, 14:34:07

even if they become really boring.

Boring families can die in a fire. Though, switching to speed 3 thorough the day may make things interesting again, with Sims  having to rescue their jobs for missing the carpool or several needs dropping lethally.

Quote from: J. M. Pescado on 2012 February 18, 14:34:07

In TS3, the number of maximum famblies you can expect to manage is lower

I could live with that, if it wasn't DRAMATICALLY lower, like, Elephant-to-Ant-ratio lower.

Quote from: jezzer on 2012 February 16, 21:26:06

Most people don't have the time or inclination to play sixty families at once, but then most people aren't insane.


I said "sixty" only as a starting point, in a different post I mean to add a couple hundreds. And I don't see this being different from adding thousands of characters to a MUGEN roster, so this is just like an Ultimate Showdown Of Ultimate Destiny but with famblies. So, if I can add all the Marvel, DC Comics, Webcomics, Comic Strips, Ánimanga, TV Shows, Cartoons, Films, VideoGames, Celebrities, Sports, Tabletop Games*, Media, Fan Fics, Fictional, Historic and Literature (and whatever I'm missing... **) Characters, what is going to stop me, that the game would just combust? No.

The Sims 2 is the ultimate crossover tool (at least until they make one in where I can add the 648 Pokémon and such in there as pets, a cat that looks like Mewtwo just doesn't cut it...)

* I hadn't thought of it until now, but yeah, I have to plan to make families based on Chess sets, with two enemy families being White and Black, though I think the pawns would need to be born in-game so it doesn't become idiotic.

** Oh, heck, just imagine The Sims 2 Meets The Akinator, I don't think I'll put really obscure chars in the game, so no Alfredo Cristiani or Mettannamuwa in there, I'm not THAT insane, that's why I'm saying a couple hundreds and not a couple thousands.

jezzer:
Quote from: Basura on 2012 March 14, 08:29:34

[Crazed tealdeer]


We really don't need to hear about all the furry/comic book/fan fiction/faffy elf shit you want to put in your game.  We already knew you were insane from the "SIXTY FAMBLIES AT ONCE!!!!!1!" post; you don't have to go into all the sad, lame details.

soozelwoozel:
This is insane. You actually want to play 200 odd families at once? WTF. Apart from the fact that this is beyond cray-cray, isn't there a limit to the number of characters TS2 can handle, befoe the game asplodes?

I like the fact I can send my spares and various extraneous family members off into the big wide world in TS3 and let them get on with it. I do have a hood where I flip around the families, but I still let Twallan's SP do its thang. Sure, sometimes Sims deviate from my vague plans for them, but meh. I tend to take the view that the game is just following the messiness of life.

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