The Sims 2 Vs. The Sims 3
J. M. Pescado:
Quote from: Basura on 2012 February 06, 04:22:34
Nobody corrected me about the rabbit holes, which means the open neighborhood is just a gimmick :( (if I send my Sims to the discotheque, I want to see them eat and have a dance, not a "Your Sims Are Having Fun" Load bar filling, or w/e.)
Rabbitholes are basically just the equivalent of TS2's workplaces. You know how your sims in TS2 go off the world someplace to work? TS3 adds those as actual locations, albeit in simplified form, as rabbitholes. The ability to do other-things in condensed form is sort of just an extension of the workplace. The ability to do your shopping in a rabbithole, despite its complaints, isn't really a real complaint: They've added actual shops with people manning them...and just like in TS2, they are NOT really an improvement, since they introduce all the associated headaches of dealing with an unnecessary sim. Frankly, a lot of us in TS2 just used those "shop at home" hacks anyway.
Quote from: Basura on 2012 February 06, 04:22:34
How small is "small"? And what bad stuff would happen if I attempted to rotate a couple hundred families in TS3 this way? (Say, in the time other players play a week in some family, I'd just rotate 7 families and play a day in each).
Small is "no more than maybe a handful, tops". What BAD stuff would happen if you attempted to drop a COUPLE HUNDRED famblies in TS3? Your game would combust, since it'd be the equivalent of a TS2 apartment with 300 inhabitants. Don't do that. As for "rotating in 7 famblies", 7 is certainly a doable number, but probably not a sane number. In TS3, one does not rotate between famblies like TS2, because the entire world shares a single clock. When you stop playing one fambly, it doesn't just freeze in place like in TS2. It keeps doing its thing, either executing the last orders you gave it, running a macromanagement directive under Supreme Commander (with AwesomeMod), or just going into a kind of low-rent parking mode similar to sims in a dorm or apartment (and hopefully not standing around in puddles of their own piss). To intensely manage all 7 or so famblies at the same level as you would in TS2 would not be very practical in TS3, because TS3 is not really so much about the entire eat/sleep/pee thing.
Lakart:
I would go with The Sims 3, just my opinion. I've tried going back to TS2 certain things you can't do just sort of start ruining it.
But you also have to consider, How much CC do you want?
TS3 has a good amount of CC by now, but TS2 has that metric shit ton of CC that has built up over time.
nikkiforest:
With Awesomeware (particularly AwesomeMod) TS3 fails way less, and I've had less of those WTF moments. I don't really care what Awesome Story decides to do to my Sims while I'm away, since my main objective is to get everyone having babies. As long as I have pudding spawn running around my world, I don't care. Then again, I also like playing heartbreakers. Particularly male heartbreakers, since I can use them as sperm donors and leave the spawn with the women. As for aesthetics, I just got a new graphics card, and with the fair amount of CC I have installed, my sims are gorgeous.
Salomon:
And The Sims 2 wins! The deciding factor was the number of families that can be played at some point. In TS2, you can, instead of adding new neighborhoods, adding new Shopping Districts, so that all new families become connected to previous families. You can even do that with the default neighborhoods so that Strangehood and Verona are Shopping Districts of Pleasant View (or rather, download content from someone that did it.)
This gives the player about 60 playable families (including dorms) from the get go with freedom to add more families, which makes TS3's "a handful of families" seem very poor (if even as few as 7 seem unpractical to play.)
With so many possible families, TS3's very limited number seems like a waste, for someone that wants to play all families in the game.
jezzer:
Quote from: Basura on 2012 February 16, 14:37:06
This gives the player about 60 playable families (including dorms) from the get go with freedom to add more families, which makes TS3's "a handful of families" seem very poor (if even as few as 7 seem unpractical to play.)
With so many possible families, TS3's very limited number seems like a waste, for someone that wants to play all families in the game.
Most people don't have the time or inclination to play sixty families at once, but then most people aren't insane.
Looks like Oona has an apprentice now. It's like the Saw movies, only creepy and horrific.
Navigation
[0] Message Index
[#] Next page
[*] Previous page