Kitchen Cabinet Overhaul

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kissing_toast:
Quote from: Painkiller on 2012 January 03, 11:16:36

I see you added the shorter corner, it looks perfect! Will you be making corners for all the shorter cabinets you made previously for more versatility? Tiny kitchens need tiny stuff.

About the going down with walls, none of EA's cabinets does it so your clones won't either. HL mod there http://www.modthesims.info/download.php?t=427723 solves that. With it your narrower cabinet default version goes down with the wall since it's EA's one but of course not the shorter one since it's a new object. When I changed both OBJDs of your default package I got that:  http://imageshack.us/photo/my-images/88/stubborncorner.jpg/ The shorter version goes down with the wall but not the corner. Don't know if it's PEKAC but cannot do more since I'm a total noob beyond small S3PE edits. It's not really a huge deal but it would be a big plus not seeing those cabinets when you turn the camera around.


I won't be editing any of my previous cabinets, but I am working on the other non-store ones to match this one, shallower and shorter. The corner piece has it's own OBJD in the file, separate from the normal piece. I would maybe suggest double checking the edits you made to the OBJDs because that's the only way I would know how to do that, you shouldn't need more than a small s3pe edit.

Painkiller:
Tried again and no dice, it's pretty odd; there's still that stubborn corner. Whatever. Anyway looking forward for your upload of narrower and shorter shinies, they'll be heavily abused in my game.

jezzer:
AIDE makes quality goods.

* jezzer bask in reflected glory

kissing_toast:
Traditional Cabinets

Same as he others. Let me know of any problems. I made my kitchen hood shallower to match the new cabinets as well.

Some things about this set:
I had to remove the normal map, still can't figure that one out.
There is some slight texture stretching on the corner piece, would require for more work than I'm willing to put into these.
Because of the amount of things I had to change I won't be making default replacements for these, unless you really want them. And you think that they look fine without the normal map and texture problems.

I still need someone without NL to let me know if the non defaults work or them.

Shallow Kitchen Hood
Cabinets

dinodyke:
The traditional cabinets look great in game (and the LN ones as well). I can see what you mean about the corner piece but it's only noticeable if you're actively looking for it. Probably wouldn't have even noticed if you hadn't mentioned it. Someone at MTS attempted to do the same thing with the traditional cabinets only; I actually had them in my game for a long time but removed them after doing a side-by-side comparison. I think yours are better mapped and more "Maxis-match-y." When you change the material in CAST, the texture looks identical to the original fat cabinets, whereas the MTS ones compress the texture, resulting in them looking like a different color from the counters (despite being the same pattern/material).
Thanks for sharing both of these. And the stove hood. They're getting a lot of use in my game.

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