GOOD worlds that incorporate ALL EPs.

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jfade:
Quote from: jesslla on 2011 December 24, 18:10:44

This isn't quite what you're asking, but jfadeland has plenty of straight streets for ploping down lots from the various eps. I think he plans to update it through pets, but I'm not 100% sure on that.

Yeah, planning on it when I get time. Actually, I might have time tomorrow or this coming weekend...
* jfade ponders


Quote from: Incognito on 2011 December 24, 18:22:16

I can see how Jfadeworld would be good for some people, but I prefer worlds with trees and pretty and some variation in the terrain, unfortunately. The only world I've found that comes close is the updated version of Queenstown at Awesims, but the lots are REALLY close together which makes for a confusing map sometimes and there are multiple rabbit holes (as in, more than one bookstore etc. on the same lot) which I HATE.

Heh, this is one of my own complaints. Before I just wanted to get it DONE and so quit before really decorating. I can't promise there'll be LOTS of decor next round but I'm going to do something about it. Of course, I also have lots with multiple rabbit holes together, so, might not qualify anyhow. :P

Quote from: soozelwoozel on 2011 December 24, 21:10:13

I really rate MySimRealty's worlds, especially Redwood Harbor, though that is an older one, not updated for Pets. I did manage to find space for the riding school whatsit and a horse park, though space is a bit tight, and obviously it does not really fit Late Night style clubbing (fine by me as there are never any blooming sims in my clubs in the first place).
Holy crap, do want.

soozelwoozel:
I've not tried it yet, but there's a new world on MTS which incorporates all the EPs. My only concern is that it might be too laggy for my poor wee laptop.

Incognito:
Quote from: soozelwoozel on 2011 December 29, 14:01:38

I've not tried it yet, but there's a new world on MTS which incorporates all the EPs. My only concern is that it might be too laggy for my poor wee laptop.


Already downloaded and played it. My laptop can usually run large worlds pretty well, if not perfectly, but for some reason Jericho lags WAY too much. It may be the addition of hidden tombs, I think, because although I haven't gone on a hunt for anything, I've noticed a few keystones and whatnot lying around. It would be a nice alternative for someone who enjoys playing Twinbrook, because it's got that slightly dark and moody feel about it. But alas, yet again, not for me. I've never been a fan of tombs in a regular world anyway.

jezzer:
Quote from: Incognito on 2011 December 25, 10:40:18

I have a feeling I'm just going to have to attempt to edit the worlds I really like until something comes out that blows me away, or stop being so damn picky.


This.

Eeyore:
I edited the Neverglade neighborhood for AMB, LN, and GEN and have played it extensively (on my Mac). I added:

all the lots for these EP's (most are custom built), which includes all nine bar/club venuesa small downtown/high rise area3 subway stops that make sense -- I couldn't find more than one place that made sense for the Food Truck and so didn't add itall spawners except the WA insect/gem/metal spawners, and24 families (about 70 sims) with interconnected relationships
I had to heavily edit the neighborhood in order to do all this. I also edited/updated every house to make it AM-friendly (cribs) and make sure nothing was broken. For instance, the stairs to the castle lot's entrance came up through the foundation which prevented the game from recognizing the front door. (Plus I made it a proper stone castle and installed a family of vampires. *As a side note about the castle vampires, because of its remote location they tend to get a lot of sun exposure and if you attend a party there it is likely one of them will die. I did give them a teleportation pad but am not able to conclusively say whether this helped or not. I do know that if I put a teleportation pad on an active family's front lawn NPC's use it freely and often.)

I have updated this neighborhood again for Pets, but since I only very recently installed Pets (and switched to Windows 7) the edit is minimal. I simply added the lots and spawners. I did not add any pets or sims with Pets traits/LTW's. I also haven't really played this Pets-updated Neverglade beyond making sure a sim could travel to each new location. Unless the Pets lots are already borked I don't see how there would be any problems, but I can't make any promises.

If you want to try one of these updated versions of Neverglade, you have to download and install the neighborhood first (Google) and then put one of these save files in your Sims 3 save folder. These updated Neverglade save files (both Pets and pre-Pets) can be downloaded here. These save files are not decrappified. In case the sims relationships break, I also included a list of neighborhood sims and their relationships. (I used NRass's Master Conroller).

It doesn't take too long to download and install Neverglade and to load up one of these saves, so you may want to do so just for the lots/houses/sims. I don't know how save files handle the legit vs. arred content discrepancy; my content is a combo of store bought and Moryrie's packages, and again, non-decrappified.

*Edit: I should add that this is the only problem I have encountered in the pre-Pets updated Neverglade, and since I'm indifferent to the vampires I haven't spent a lot of time worrying about this particular family. The second problem with this neighborhood isn't a problem but a feature: it is large. It will require a lot of computer resources to run and it takes a longer-than-normal time for sims to get around the neighborhood.

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