Awesomemod Request Thread

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wizard_merlin:
If you do make adjustments to AM in the future, would it be possible to exclude LTW's from being filled when the "fulfill wants without locking" option is enabled?  I had a teen sim max 3 skills, and when the renaissance sim LTW spun up, the game fulfilled it, and when my teen aged to YA and I selected a different LTW, it showed as being fulfilled even though none of the criteria had been met.

Metalkatt:
Quote from: J. M. Pescado on 2014 November 25, 04:15:23

What Feeble Metalkattian Thing is that?


Not something I put in, dude.  There's some douchebag code that says if sim has pumpkin in inventory and has been left alone for a nanosecond, s/he will whip that fucker out and start carving it.  So much hate.

Also, now that we have poison apples because magic, I want my damn poison wine.  :P

J. M. Pescado:
Quote from: wizard_merlin on 2014 November 25, 13:58:58

If you do make adjustments to AM in the future, would it be possible to exclude LTW's from being filled when the "fulfill wants without locking" option is enabled?  I had a teen sim max 3 skills, and when the renaissance sim LTW spun up, the game fulfilled it, and when my teen aged to YA and I selected a different LTW, it showed as being fulfilled even though none of the criteria had been met.

That's an interesting interaction. Technically, the grayed out fulfillment plate is keyed to you completing an LTW, not to you completing a specific LTW, but I will update it in the next update so that the sim will not be flagged as LTW-complete if you manage to fill a really easy one as a whim.

Borka:
I would really like an option to increase/decrease salaries in Awesomemod. There is a mod which decreases the salaries, and that is XML-tunable, but it is incompatible with Awesome. Is this a feature that would be possible to incorporate?

wizard_merlin:
Quote from: Borka on 2014 December 02, 07:38:37

I would really like an option to increase/decrease salaries in Awesomemod. There is a mod which decreases the salaries, and that is XML-tunable, but it is incompatible with Awesome. Is this a feature that would be possible to incorporate?


Are you sure the mod is incompatible with AM?  Generally XML tuning mods are fine with AM, in which case you could just make your own or modify the one that decreases the salaries into one that increases them.

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