Awesomemod Request Thread
Iolanthe:
Quote from: Menaceman on 2013 May 29, 19:15:47
Is there any chance you could do anything about how sh*t the game is at assigning Outerwear? I can sort of understand pre-existing Sims only having gloves applied to whatever their Everyday outfit is but it seems to be doing this for newly aging up Sims as well. Surely the game should be generating an entirely new outfit for the catagory?
It irks and befuddles me why the game is even allowed to use clothing that isn't even catagorised for Outerwear in the first place. I don't use any of the commands to unlock clothing for all catagories.
Seconding this. Tired of seeing male children running around in the snow in shorts, a t-shirt and long pink princess gloves.
Selene_Ravenwind:
Would it be possible to add a command to the list that can either exit Create a Style or take you directly into Edit Town mode (while editing a lot)?
I just found the "current style is invalid" bug and there's no way to get out of Create a Style. I checked the command list on awesome mod to see if I could find something that would help but I couldn't find anything so I figured I would ask.
Ellatrue:
If possible, I'd really like to see a small UI change so that when we mouseover a lot in edit town it displays the size of the lot, not just the price. Otherwise, I have to click on each lot individually and open up the lot menu in order to determine the smallest possible lot the one I am trying to place will fit on, then select the lot I want to place and drop it instead of doing everything in one go. I want to place as many of the lots I've downloaded as I can into my custom neighborhoods, so there's no sense wasting space that I might need for a bigger lot. It really would save a huge amount of time so we wouldn't have to keep going back and forth to compare things over and over again if we can't memorize the sizes of all the similar-looking lots in a neighborhood at once.
Do you plan on adding a cheat to award University degrees ala TS2? I find playing through more than 1 semester of university kinda pointless. My sims have already maxed out grades/social groups, and it's just boring. I don't have the patience to play through 8 semesters of this crap for every YA (or however long it takes). Alternately, could there be some way to accelerate the process besides just maxing out credit hours?
HomeschooledByTards:
Quote from: Ellatrue on 2013 June 04, 14:14:43
Do you plan on adding a cheat to award University degrees ala TS2? I find playing through more than 1 semester of university kinda pointless. My sims have already maxed out grades/social groups, and it's just boring. I don't have the patience to play through 8 semesters of this crap for every YA (or however long it takes). Alternately, could there be some way to accelerate the process besides just maxing out credit hours?
With testing cheats Enable Debug Interactions turned on, there's a menu option (ctrl-shift on the sim -> Academic Degrees) that will give a sim a university degree. Let me fire up the game and see if I can find out where it is again.
Well, I'm having trouble finding it now. I've done it before, surely I can do it again, right?
Menaceman:
I've another request.
I've tried doing this myself via a tuning (I think) mod but it didn't work. Would it be possible to enable the Haunt interaction on objects and Sims for playable ghosts? It's always struck me as odd that graveyard ghosts are freely allowed to autonomously Haunt things but playabel ghosts aren't. Surely that should be a unique selling point of playing a ghost, that they can Haunt. The option is there if I have debugInteractions turned on but it's buried a few clicks down the pie menu "more" option on Sims and I'd rather not need those cheats turned on JUST for the pleasure of letting my ghosts haunt objects and Sims which I feel they should be able to do anyway.
TL;DR Enable "Haunt" interaction for playable ghosts.
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