Awesomemod Request Thread
Gwill:
Surprisingly she managed to get some information out of it. It took a couple of tries before the horse did some of that freaky body origami, and spilled the beans.
PA:
Quote from: Gwill on 2013 February 15, 11:56:19
Surprisingly she managed to get some information out of it. It took a couple of tries before the horse did some of that freaky body origami, and spilled the beans.
Seems I recall that being able to get information out of horses is intended Awesome behavior, given that sometimes investigators have to question them.
Menaceman:
As I understand it, currently, AM ignores anything to do with the official population demographic options that were introduced with Supernatural overriding them with a "don't create any creatures at all" type rule.
I would like to request that since we now have these options available to us, that AM take note of them and react accordingly. That way, if players using AM don't want any supernatural creatures then they can simply untick all the options. If I want certain creatures such as vampires and werewolves to to be created by the game then I can do so by checking the relevant options.
As we have these options in game now I don't see why it would be unreasonable to ask that AM actually takes those settings into account.
J. M. Pescado:
The official population demographic options are a function of EAxian story progression. If you are using AwesomeStory, EAxian Story Progression "demographics" don't exist, as AwesomeStory does not use demographics: It simply runs it as a simulation, and you get what you get. There is no hamfisted railroad attempt to enforce a specific distribution. Since the mechanism which does this is simply not present in AwesomeMod and never will be, the EAxian demographic options don't apply.
Thus, no one just spontaneously becomes so: They have to become so as a result of action that occurs in-game. As for whether I should include such behavior into AwesomeStory, if I ever find it necessary to actually do so, it will, of course, follow the options set in your game, just as Story Progression on/off does, because I don't really care for creating redundant and clunky controls when I can integrate with the existing options.
Gwill:
Tiny annoyance: Could awesomemod do something to prevent normal, sensible sims from pulling a drum set out of their ass in the bedroom and start playing, waking up their spouse?
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