Awesomemod Request Thread

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GnatGoSplat:
I'd like supernaturals and simbots to skate like humans, on roller skates, instead of flying around in circles like morons.
I'd settle for "no autonomous supernatural & simbot skating".

HomeschooledByTards:
Quote from: bitterquill on 2012 December 13, 21:21:30

Your google-fu is rusty. More general searches are likely to get more results. MTS has two different styles of umbrella mods on their very first page.


Yeah, not surprising that this tard can't google. It's too stupid to know how to use computer. I'm actually surprised that it can get the game to run at all.

Pyromaniac:
Requesting a re-tuning of the new attraction system. I want it to be more logical and selective, although I don't know how feasible some of these ideas are. There's already a similar mod available at MTS, which is fairly extensive, but the attraction scoring for that mod is too arbitrary. (Here's the mod if anyone's interested: http://modthesims.info/download.php?t=492102)

Anyway, here are some ideas of what the retuned attraction system could incorporate:

Opposites Attract: Sims with incompatible traits will be attracted to each other -- this is the main thing I'd like implemented, because it's already far too easy for trait-compatible sims to strike up a relationship, whereas sims who are incompatible take forever to get anywhere. The attraction system could be useful for balancing this out. And it could lead to interesting households, instead of just families with homogenized traits.Body Types: Sims are more likely to be attracted to sims with the same body typeLifetime Rewards: Sims with the 'Attractive' or 'Eye candy' LTR will be more likely to attract other simsInterests: Sims are more likely to be attracted to each other if they have the same favourite music genre / food / colourTattoos/Accessories: Sims with tattoos, or sims who wear glasses, will be attracted to other sims who do the same (or the opposite could be true)Skills: Sims with high proficiency in a skill (i.e. => 7 bars) will be attracted to other sims with the same proficiencyMoodlets: Having certain moodlets could contribute to attraction (e.g. Minty Breath, Attractive, In the Mood, Love is in the Air)...Reputations: Having certain reputations could affect your chances of being attracted. (No effect for faithful reputations, positive chance for experienced reputations, negative chance for betrayal reputations)Facial Hair: No idea how this could be implemented, since TS3 lacks a "turn-on" system, but it'd be nice if some sims could be attracted to sims with facial hairCelebrity Status: High-ranking celebrity sims will be attracted to other high-ranking celebrities.Age range: Sims will be more attracted to sims in their age range (YA-YA, A-A, etc). Alternatively there can be age discrimination, and sims will be more attracted to Young Adults than any other age

That's all I can think of for now.  :P

SJActress:
"React to wet dog" or whatever the action is called is queue-stomping. For example, I had a Sim I instructed to upgrade the TV, and he kept canceling the action to react to his wet dog, who had just come in from the rain. I would love a fix for this.
The "Ark Builder" LTW still seems to be borked, as collecting all the fauna and putting them in cages will not register that the requirements are fulfilled, so a fix or an explanation for what the game is looking for would be great, so I could check to see what I might have done wrong.

I would also like unbroken umbrellas to be part of AM, but for now I will use the mod previously cited.

Konork:
Can you take a look at the Formalize autonomous action used by the Proper trait? It looks like it tends to override outerwear, and I'm pretty sure I've had a situation where a sim who was standing outside kept switching between formal wear and outerwear until I made him go inside

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