Awesomemod Request Thread
IAmCat:
Quote from: IAmCat on 2012 December 05, 01:50:17
Umbrellas are driving me nuts.
Quote from: phnxflyng on 2012 December 06, 02:50:47
I second this. I'd like it to be optional that umbrellas degrade at all. My sims wash their one set of clothing daily without ill effect, why should their umbrellas rot within two days? At worst it should only be a consequence of hurricane winds or something.
Quote from: bitterquill on 2012 December 06, 15:55:12
It would be nice to have that incorporated into AM, but in case Pescado doesn't want to add something that can be handled with a tiny XML mod, this should do what you're looking for.
Thank you, bitterquill. I will try that. I am of course always leery of stray mods and would prefer that there "be only One", but I'm game. I don't ever know how big or small things are to change, and I don't want to create mod conflicts.
Edana ni Emer:
Quote from: wizard_merlin on 2012 December 04, 16:48:02
Quote from: Gwill on 2012 December 01, 20:08:53
I'd love it if only inappropriate and insane sims had the indecency to call up married sims to ask them on a date. Or maybe only do so if the sim in question already has a slutty reputation.
Agreed, this is driving me nuts.
And maybe not have Sims in relationships call up for dates and then be "Oh! You flirted with me! How dare you flirt with me on the date I asked you for! I will clutch my pearls, call you a cad, and slap your face!"
Soltis:
I'd like to to request some examination be given to the Ghost Hunter job completion code. I'm not talking about the broken Ghostly Presence and Ghostly Invasion jobs (that's already well known) -- what I mean is that, in my case, I did a simple XML tweak to cause my ghost hunter to receive more jobs per night; I figured a high ranking ghost hunter should be in demand, and get more jobs than some nobody just starting out, so I changed the number of jobs to go from 1-3 at rank 1, to 3-5 jobs at max rank, per night.
Anyway, after doing this, my ghost hunter suddenly became very successful at completing spirit invasion and poltergeist jobs -- a little too successful. Or in other words, if I had to capture, say, 5 spirits for a particular job, capturing one would cause the tally to go from "0/5" to "2/5" (or "3/5", "4/5", or even complete the job entirely). It looks like something (probably the ticket drawing) is somehow interacting with the tallying, since every successive night I get jobs, the number by which the tally increments is prone to increase -- so if every job gives me two points for every captured spirit, the next night I'll get either two points, or some value greater than two -- but it will never, in my experience, go back to one.
Anyway, I'd like it if the Ghost Hunter profession can get some attention, and maybe even fix the Ghostly <Noun> jobs as well, if that's possible.
Madame Mim:
req: no inactive parties
According to Twoftmama the seasonal parties cannot be stopped with an xml mod (I think you need to be a member to view the link) http://simsasylum.com/tfm/index.php?/topic/858-no-inactive-parties-v3-updated-october-23-2011/page__hl__inactive. I would like to beg grovel and plead for something that stops the bloody inactive parties. Or, if you refuse the stupid invitation, at least makes it so that you don't get a later message telling you about how much they all missed you when you didn't go.
The Dashing Wario:
My town is covered with leaves in the middle of spring and after looking around all I can find is more people bellyaching about the same damn problem. Any chance of tweaking to make leaves autonuke at the end of Fall or at least a code to destroy all leaves in a town at once or something?
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