Awesomemod Request Thread
J. M. Pescado:
Deleting relationships doesn't serve any clear functional purpose to do casually, and may actually negatively affect aspects of the game, such as disrupting scoring counters of how many sims your sim has encountered for achievement purposes. The game already performs its own cleanup when a sim is deleted, anyway. I may consider it as a debug functionality. Just what kind of problem are you attempting to resolve this way?
danielmyst:
Quote from: J. M. Pescado on 2012 August 13, 12:47:36
Deleting relationships doesn't serve any clear functional purpose to do casually, and may actually negatively affect aspects of the game, such as disrupting scoring counters of how many sims your sim has encountered for achievement purposes. The game already performs its own cleanup when a sim is deleted, anyway. I may consider it as a debug functionality. Just what kind of problem are you attempting to resolve this way?
I found that my relationship panel inflates itself pretty quickly with "acquaintance" relationships and tends to get pretty crowded/overstuffed with these. I found that simply ctrl-clicking the desired sims that I would never come in contact again with seemed pretty convenient and kept my relationship panel from getting over-bloated.
I understand some people may find this irrelevant and risky, but I'm sure lots of other people may find this handy like me!
Thanks for your consideration Pescado!
jfade:
Quote from: J. M. Pescado on 2012 August 11, 14:27:51
Let's just drop this line of inquiry right now, because I'm not doing it. If you REALLY want to do that, AwesomeMod includes a plugin functionality for use with the Undiscovered Shiny that you can use to write your own plugin. But that's an advanced topic that goes beyond the scope of what a drooler like you is probably capable of. So yeah, y'all just go back to drooling into your bibs and staring derpily at the wall.
Plugin? Undiscovered Shiny? I would like to formally request information about these two topics: May I have information about AwesomeMod plugin capability and the Undiscovered Shiny?
Roobs:
I notice there are several oversights with the DJ booth. Was wondering if some changes could be incorporated into Awesomemod.
- There is a DJ Service NPC for hire in the game but DJs don't actually appear on community lots, where they would actually be of some use. It's kinda stupid how most of the Showtime venues are silent unless you actually send your sim to do the damn job themselves.
- When a sim starts using a DJ booth, it doesn't automatically disable other music sources in the room like the instruments do. You have to manually disable/enable stereos, which is annoying, or otherwise allow your ears to bleed.
- The LN dance floors require music to be playing in order for sims to dance. Apparently an active DJ booth doesn't count. I'm guessing this is probably something to do with the music from the DJ booth actually being made up of sound effects. But whatever it is, it's still stupid.
-Making a Groove, or whatever, seems to prompt every sim on the lot and in the household to react to this interaction. I had a sim run out of work in the middle of their shift just so they could go home to boo the DJ.
scamander:
One thing I have noticed is that the Supreme Commander does nothing with the pet skills. I think that the Pet skills should be incorporated into the Supreme Commander. For the hunting skill at least, it should be very similar to the "Collect:..." command for regular Sims.
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