Awesomemod Request Thread

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dragonheart:
Quote from: J. M. Pescado on 2012 July 17, 14:04:40

When was that? Late 70s? Early 80s? By now they'd be the middle-aged mutant ninja turtles, and that pizza can't be good for their cholesterol. Although I hear turtles *ARE* apparently putatively immortal, so perhaps not. Still, didn't they brutally murder their putative foe already?


More like since the mid 80s. They are still insanely popular, even though there is currently, to my knowledge, no show running. There have been several over the years, however, and then of course movies, which there are rumors of another one upcoming. Ironically, something most fans don't know, the idea originated from a post apocalyptic, much darker and not very kid friendly comic series, aimed more towards a mature audience. There was also a pen and paper RPG, published by Palladium.

jfade:
I know that we already have a magical push button (buyarandomtoading) to advance story mode happenings, such as moving people around, getting jobs, making babbies, sending sims out on dates, etc. but it gets a bit tiresome to have to type this in over and over to get things to happen. I have informonstoryaction set to true, and, maybe it's not entirely accurate in its reporting, but it seems like unless I use buyarandomtoading, certain things do not happen.

I'll give you an example: In my new hood, there are a LOT of single people, but it seems like they're not dating or getting married nearly fast enough. After a more than a week, most of them only had friends or loose romantic pairings, very few had gone into a "steady" relationship (actually, only one), and that was the furthest any of them got. And that's WITH me typing in buyarandomtoading nightly in the game while my Sims are sleeping.

So, I guess my request (or is it a question?) is: Can we get a super ultra magical push button that will run any and all pending story mode actions at once? It'll execute all the moves, send Sims on all the dates, and make people get all the jobs possible at the same time. Or, alternatively, am I being too impatient, and how long should I expect to wait for Awesome Story Driver to get couples in my town hitched and started on making the next generation so that my playables can do the same?

J. M. Pescado:
It sounds like your neighborhood just has poor compatibility with each other, which is why their romances aren't advancing very quickly. It is also possible that the story generator doesn't cycle enough actions often enough. I will look into the feasibility of tweaking the progression rates.

Madame Mim:
I'll second JFade's request because I must have poor compatability too.

kissing_toast:
Could you add an auto "moviemakercheatsenabled" cheat like you have for "testingcheatsenabled"?

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