Awesomemod Request Thread

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danielmyst:
I would like to see some functionality that allows users to delete relationships from the relationship panel like with Twallan's RelationshipPanel mod: What is the airspeed velocity of an unladen swallow?

I would use AM and this together, but they both use the ctrl-click keystroke. Since the RelationshipPanel mod overrides AM's ctrl-click functionality in the relationship panel, they are incompatible. Would like to see some way to delete relationships from the relationship panel in AM regardless!

Thanks.

witch:
Quote from: dragonheart on 2012 July 15, 17:22:30

Sometimes when I add lights, they wont work. As is, they provide no light at all. No changes to brightness/color/etc, or even turning them off and on again, will fix it. The only way I've found to fix them is turning black light on and off. This may just be an EAxis bug/fault, and totally unrelated, however.
I often get this and the fix you have suggested is the only one I've found to work.

Quote

Another suggestion I had, if it isn't too much trouble, is to add hunting to the Supreme Commander for pets. That's pretty much all I do with the pets usually, and it would be nice to be able to automate it.
Any cat I've had with the hunting trait has trained itself. Is that what you mean?

J. M. Pescado:
Supreme Commander already exists for horses, as horses have actual meaningful skills to grind. Are there cat/dog related things worth grinding? I wasn't aware those were pets with skills that needed grinding, as opposed to just pets that ran about being pets.

dragonheart:
You can train Dogs and Cats to hunt.

Cats can train themselves, actually, by clicking on a toy and choosing practice stalking. Once they learn how to hunt (hunting skill 1), you can click on the ground outside and choose "Stalk for prey" which causes them to sniff around and find insects and critters. these are ones that spawn specifically for the cat, rather than ones that are already spawned. I get all of my minor pets (except big birds like falcons) from my cat. I keep one of each of the rare quality ones. They only find beetle class insects, not butterflies, but it is still a source of income. In my current family, my cat has brought in more money, selling minor pets and beetles, than my Sim... who is a photographer, so I'll let it slide.

Dogs have to be trained by Sims. Once they learn (again, hunting 1), they can dig up space rocks, gems, metals, and unique buildables, like the dive well, sarcophagus, etc. from World Adventures, but different ones(fire hydrant statue, skeleton of a person, dino skeleton, and a dog statue). The clickable for them is called "Sniff out collectable." My dog has earned his weight and then some by finding Tiberium, which i then cut, let grow, and sell for a ginormous wad of cash.

Once they are high enough in Hunting, they can find specific types, but it puts a waypoint on the map that you have to click on with them, so just the standard "Stalk.."/"Sniff out..." functions would be best to automate.

There are also dig spots that spawn around town similar to the excavation points in WA that the dog can dig at, and automating that would be nice as well, but not as important in my opinion.

So if you could work it out to automate that, it would be great... Not expecting miracles. I'm sure if you take the time at all that it will take a while to figure out and script, so no worries.

And, no offense... How did you not know about that?

Thanks again for your hard work.

J. M. Pescado:
Probably because the game is so clunky to load that I don't really play all that much: By the time it finishes loading, I've forgotten what it was I was going to do.

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