Awesomemod Request Thread

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vorpal:
Ok, I'll check back in then as soo as I can cause it to crash reproducibly.

For the time being I have three other requests, however, that I came across while testing the above:

(1) config option: NoMummyAging true/false
(2) AM enables teens to live on their own but not to move house, can this be included? Twallan has a mod for this but I'd rather not install another mod just for this.
(3) This had been requested before but I'd like to re-offer it for consideration: Make the tweaks for vampires with regard to sunlight optional. Main reasons? Both SP and MetaAutonomy send vampires around town regardless of their skin colour causing them to be crippled beyond what I consider reasonable. Especially in worlds that are not tagged as cities. I noticed that light-skinned vampires refuse to leave their house and go to work as soon as they hit the light, and AM has to constantly push them to work and fails repeatedly. Now this means that even in the criminal career they cannot advance, as the first levels take place during the day. The other reason is that with patch 1.33 many things can now only be done during the day, like collecting insects as these change into fireflies during the night and the Showtime professions take place either outside or at least during the day, thus limiting the vampires' potential unless they are pitch black.

J. M. Pescado:
Quote from: vorpal on 2012 May 26, 15:36:47

(1) config option: NoMummyAging true/false
Mummies already have an innate aging extension that is so long as to render them functionally immortal anyway. Given the ridiculously numerous options for extending a sim's age, there's no real reason you should worry about it. Writing an extra code for this is therefore viewed as unnecessary.

Quote from: vorpal on 2012 May 26, 15:36:47

(2) AM enables teens to live on their own but not to move house, can this be included? Twallan has a mod for this but I'd rather not install another mod just for this.
AwesomeMod doesn't actually enable this: The game already sort of grudingly tolerates the existence of 12-only households, albeit poorly. AwesomeMod only corrects some of the bugs associated with this particular state of affairs. And much like in real life, 12s can't just move anywhere they please. If you, as God, really wish to force the issue, the "Split Household" functionality in Edit Town will allow you to do it. But sims can't legally do this on their own, and I'm not going to spend time making this when you can already do it using Edit Town.

Quote from: vorpal on 2012 May 26, 15:36:47

(3) This had been requested before but I'd like to re-offer it for consideration: Make the tweaks for vampires with regard to sunlight optional. Main reasons? Both SP and MetaAutonomy send vampires around town regardless of their skin colour causing them to be crippled beyond what I consider reasonable.
Issue has been noted. MetaAutonomy and StoryProgression will no longer attempt to drive vampires out during the day.

vorpal:
Hm, my last mummy died just at the same age as every other ordinary elder, i.e. with settings on epic at the age of 968 und thus had only lived for approximately 190 days. Hardly immortal, I'd say, and made me think that the elder stage is not subject to long mummified life.

Skadi:
Quote from: Madame Mim on 2012 May 26, 11:13:35

There's an old mod at http://www.modthesims.info/download.php?t=459905 for a hospital overhaul that offers the ability to donate sperm / be inseminated.


This was almost perfect, except that the father is still flagged as the woman's spouse. I need to have multiple partners to expand the gene pool. I really hate using Master Controller, but I guess there is no other option.
*Skadi holds out for something AWESOME.

HomeschooledByTards:
Quote from: jezzer on 2012 May 21, 19:58:17

If this request leads to the Vole showing up again to theorize about Where Lesbian Babbies Come From, I'm going to stab all of you so hard.


Lesbian babbies come from the ashes of BBQd babbies, like a phoenix.

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