Awesomemod Request Thread

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J. M. Pescado:
They aren't? Are you sure? Maybe you are not using the right interaction objects?

vorpal:
Quote from: J. M. Pescado on 2012 May 10, 08:08:12

Quote from: vorpal on 2012 May 10, 07:14:35

In case you consider the above request, I would also like to request to look into something regarding bodyweight. Recently I began to notice that my vampires lost weight during cardio workout and did not regain it anymore. Those vampires had an initial bodyweight between 0 and -0.5 and went down to exactly -0.5 and stayed there unless I overfed them over several days, at which point they gradually snapped back to their genetic weight.
Sounds working correctly, then. Things can't gain weight without food, this would sort of violate the laws of physics. Although there should be nothing special about vampires in that regard. Workouts will lower weight up to a point, but not all the way to the bottom, so the -0.5 floor sounds about right. They will then remain there until you feed them enough that they can start to gain weight again.
Ok, I tested it with a normal Sim. After some jogging he went down from -0.148 to -0.411. With normal feeding with perfect quality food he gained around 0.07 in weight within one day and ten more hours later was at -0.3. The vampires remain at -0.5 even after several days. Is weight gain tied to the quality of the food or the meal moodlet, respectively? This would at least explain why they have to be overfed in order to gain weight as my vampires usually feed on juice or plasma nectar, both of which don't grant these meal moodlets. I can't remember whether feeding on Sims did in fact have an effect on their weight, I would have to load another save for that.

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Much odder, however, was when I sent two thirst ghost children on vacation. On arrival their bodyinfo was 0 fitness and -1 weight. I thought this normal that they would revert to the default hunger values despite me having set their bodyinfo to something like -0.3 weight and 0.6 fitness via the console.
That's a bit unusual, since I've never seen anything like that before, mine seem to stay more or less at their default values.
All the vampire ghosts that have died of thirst and were resurrected have shown this so far. I did edit them after resurrection to give them more weight and some fitness back. On arrival in vacation lands they reverted to the initial -1 and 0 values. The children in question, however, were born in game and actually carried their parent's bodyinfo, so on arrival the info screen said something like -1/-0.345 fatness and 0/0.678 fitness, did not approach these values over time, however, but ended with -0.9 weight and 0.9 fitness.

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My second request also concerns vampires. As of patch 1.24 I noticed that vampires lose their favourite food and are assigned some random dish whenever I send them into CAS, whether it's through the console commands dresser, mirror, makeover or editsim or through the mirror, dresser, or styling station themselves. I remember that this had always been the case for editsim or Edit in CAS, but I think this had not happened when I sent them to a dresser or stylist. Can this be changed, i.e., that their plasma favourite sticks after CAS commands?
Never seen this before. Did you attempt to change that value?

No, I tested it a few hours ago in an, almost, vanilla game. I had to use a mod to make the vampire in the first place. I sent this vampire to a dresser to "Plan Outfit" and Plasma was replaced with Lobster Thermidor after exiting CAS.

Edit: Just tested it again: Loaded a fresh game with only MasterController as a mod, turned Christopher Steele into a Vampire. Saved, exited, removed MasterController, cleared caches and loaded the save again. Sent Christopher Steele to a mirror, changed his hairstyle, hit the accept button, his favourite food is now eggrolls. Saved, went back to main menu and loaded that save again. Reload seems to correct this, so Christopher is now again into 0 Positive. Sent him to a dresser, changed his outfit, his favourite food is now hamburgers. So, reloading does fix it, but it's annoying nevertheless, and I'm pretty sure that pre 1.24 this was not the case and happened only under two conditions: using editsim or the Change of Taste LTR, as 0 Positive is not something that can be selected.

J. M. Pescado:
Quote from: vorpal on 2012 May 10, 14:42:51

Ok, I tested it with a normal Sim. After some jogging he went down from -0.148 to -0.411. With normal feeding with perfect quality food he gained around 0.07 in weight within one day and ten more hours later was at -0.3. The vampires remain at -0.5 even after several days. Is weight gain tied to the quality of the food or the meal moodlet, respectively?
No. And I can't find any particular reason why you would observe this effect. Note that under AwesomeMod (with the "Conserve Mass" feature enabled), as long as your Hunger-equivalent value remains < 50 (75%), your sim will not automatically regain weight. But it's not dependent on any moodlet. Although interestingly, I'm not entirely clear how a sim actually gains weight in the first place, since it doesn't appear that the Stuffed buff or anything else is checked anywhere I can easily find...

Quote from: vorpal on 2012 May 10, 14:42:51

Much odder, however, was when I sent two thirst ghost children on vacation. On arrival their bodyinfo was 0 fitness and -1 weight.
I think this is an effect the game applies to "Starvation" type ghosts, of which Thirst ghosts may qualify. You're not actually supposed to change this.

Quote from: vorpal on 2012 May 10, 14:42:51

So, reloading does fix it, but it's annoying nevertheless, and I'm pretty sure that pre 1.24 this was not the case and happened only under two conditions: using editsim or the Change of Taste LTR, as 0 Positive is not something that can be selected.
Yeah, if the problem is self-correcting like you describe, I'm just gonna ignore it. It's not worth the hassle of having to deal with when/if EAxis decides to fix this on their own, since it is apparently harmless and goes away if you just ignore it.

Menaceman:
Can anything be done about which side a Sim sleeps in on a double bed? I understand that after a Sim sleeps in a specific bed a given number of times it is then classed as "their" bed but this doesn't seem to be stopping them sleeping on the other side of a double bed.
I swear that in the base game, and up until a few patch levels back, that a Sim would sleep in whichever side of a double bed was clicked on. Now they sleep on whichever side of the bed is closest to them.
I set my bedrooms up and decorate them accordingly to which side of the bed the husband and wife sleep in. This is pointless if they won't stick to the side of the bed I assign them. Call me anal, but I like my Sim couples to have their own sides of a bed and for them to stick to them!
The only way around this for me at the moment is to manually direct the Sim to stand by the side of the bed I want them to sleep in before issuing the Sleep command. Get's kind of tedious.

J. M. Pescado:
I've actually tried to figure that out myself, but I can't quite seem to find out what causes that. Ultimately I gave up on it when double beds were supplanted as the dominant energy paradigm, rendering it a moot point.

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