EXPERIMENTAL: Foreignia Removal and Reset Procedure w/ AwesomeMod

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J. M. Pescado:
No, stolen relics and other things are properties of the sim's own personal data, and not a product of foreignia: If you pack up and move the sim to an entirely different neighborhood that never had a Foreignia, that data would remain intact. Nuking Foreignia similarly has no such effect.

Louisb:
Any chance that this works for the University sub-hood? If so, what effect (if any) does it have on social group standing?

I'm trying to reduce the size of my save files to reduce the frequency of Type 12 Errors, which strike with alarming regularity in OS X. (At some point, running TS3 without resorting to Boot Camp became a world of pain; I was able to reduce random CTDs by turning down my graphics settings, but whenever the game runs for too long, a Type 12 causes game-save attempts to fail.)

J. M. Pescado:
I have no idea what would happen if you tried this on Uniland, since I don't have it installed. Assuming it is an entirely self-contained mini-world with little to no contact with the main one, it PROBABLY will work. Social group standing is probably intrinsic to the character, if it persists through a neighborhood move as well.

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