EXPERIMENTAL: Foreignia Removal and Reset Procedure w/ AwesomeMod
J. M. Pescado:
Okay, this is an experimental procedure that may or may not explode your neighborhood, currently in testing in AwesomeMod which will let you remove (and thus regenerate) Foreignia.
You Need:
1. AwesomeMod, latest edition.
2. Testing And Debug Commands Enabled
3. No one must be related to a foreignian. Never marry anyone from foreignia, or else that world cannot be nuked.
Step 1: Prepare the Neighborhood
Make sure everyone has returned from vacation and that no explorers are in any world that you will be keeping. There must be no foreign visitors either to or from a world that will have its existence status changed unless both will cease to exist.
Banish all foreign tourists by turning off Tourists and Explorers in AwesomeMod config and waiting for them to bugger off. Make sure they're really gone.
Then save and exit to the menu.
Step 2: Nuke Some Files
Nuke the following files in your save game:
TravelDB.package
*ExportDB.package
Step 3: Use AwesomeMod's New Command
Type "nukeworld X", where X is the foreignia you wish to incinerate and reset.
socurious:
Does this mean you can have WA installed (and use the objects) without having travel destinations? Love this idea for "Terra Nova" type scenario - you can't go home!
Shiggy:
No, it won't delete destinations, it will reset them: tombs, adventures will be reset to their original state.
J. M. Pescado:
Quote from: socurious on 2011 November 01, 20:15:01
Does this mean you can have WA installed (and use the objects) without having travel destinations? Love this idea for "Terra Nova" type scenario - you can't go home!
You can alrady do this by using buydebug and looting the tombs. No, you cannot do this while ON vacation, and if you try, the game will call you a dumbass. However, this will let you reset any/all foreignias to their virgin states the next time you attempt to visit them.
Neowulf:
Would "nukeworld foreignia" incinerate and reset all three vacation destinations?
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