Hack Descriptions
nenechell:
payatbox.zip - Not Nightlife Compatible - Part of Macrotastics for Nightlife
Bills are now paid at the box. Bills are only brought to a table at all if more
than one bill is present, or you are broke ass and cannot afford to pay the bill.
If multiple bills are present, the last one will be immediately paid without
being set down, if affordable, and the others will be automatically inserted
onto the head of the queue for payment: If you cannot afford these other bills,
you will be complained at.
phonehack.zip - Officially Nightlife Compatible
BUGS FIXED:
1. The parent of a child who is on the phone will not invite himself inside.
2. The Headmaster will no longer self-invite himself when he calls you, nor
will the phone freeze up.
3. You should now be able to properly invite new Headmasters even if your
Sim has married a Headmaster.
4. Sims invited to community lots either by "Invite Sim To Community Lot",
or by calling them using a standard phone installed by a hacked community
collection, will no longer stand there like logs unless someone interacts
with them until they pee themselves. They will either be controllable by
you, or, if you invited your own family members for some reason, they will
function as standard visitors. This is done because of weirdness involving
taxi boarding if members of the same family which did not arrive together
are present when one leaves by taxi.
ANNOYANCES ELIMINATED:
1. Teens can now go and sneak out even, or especially if, they lack a guardian.
This should not be construed as support for parenticide, although we're sure
some of you are going to try it now. In event that no adult is present, the
teen sim no longer requires permission to go out, because, obviously, he has
nobody to request it from but himself. The options to "Go Out" and "Sneak Out"
will appear at the appropriate times.
2. Harassment Call Lock - Ever wondered why your Sims somehow seem to decide to
go to sleep earlier when you're not playing? Tired of them simply screaming
at you even though normally, they never go to sleep under YOUR direction until
like 2 in the morning? We couldn't make insomnia-tracking to determine which
families are regularly insomniacs, but you are now protected from accidentally
doing this: If your sim attempts to call another sim outside of valid calling
hours, he will pick up the phone, then realize this is a bad time and put it
down before bugging the other sim. You may still attempt to place emergency,
service, transportation, sneak-out, and crank calls normally.
3. No more dumbass phone calls: Friends who miss you no longer make stupid phone
calls just to waste your time with their whining: They will instead make a
USEFUL phone call, so if a friend you haven't heard from in awhile calls you
to talk, instead of bitching about it, this is why.
4. Sim-children should no longer bug random adults that they bumped into on some
community lot by phone. Sim children should only call their relatives or other
children.
5. Sims should no longer place casual calls when they are NOT SUPPOSED TO BE HOME.
No more truant children calling for kids who are at school, or people calling
when they SHOULD be at work.
6. Now possible for teens to introduce people to adults using the phone: Teens
no longer shouted at unless phone call join is declined.
7. Now possible to invite headmaster if toddler will auto-transition at 1800
while headmaster scenario is in progress.
8. Calling in sick no longer generates a useless NPC to clog your data files.
FEATURES ADDED:
1. Set Ringer - Set the number of rings you want your phone to ring when an
incoming call is received: 5, 10, 15, the default 20, or even OFF, which
means you will not be notified or receive any incoming calls.
pianofix.zip - Officially Nightlife Compatible
A piece of improperly cloned Maxian legacy code from the TS2 Original piano corrupts
the new expansion-pack piano's attributes, causing the piano to become no-fun. This
hack prevents the corruption and restores the damaged attributes to their correct
attributes so that the piano remains properly fun.
plumbinglessbreakage.zip - Not Nightlife Compatible
Reduces the amount of breakage in plumbing. Not entirely eliminated yet, at least
until the "Pescado Home Furnishing" set comes out, when you can pay exhorbitant
prices for indestructible, bulletproof bathroom fixtures.
poolhack.zip - Officially Nightlife Compatible
Visitors should no longer insist on jumping into your pool at the first unattended
moment: They will only use the pool if appropriate dressed for it, as opposed to
magically pulling their swimsuits from their butts the moment you leave them
unattended for 3 seconds and then proceeding to wander the house soggily after you
shoo them out. Sims no longer change back immediately after chickening out from
diving. Sims who are being WATCHED while diving will not be able to wimp out anymore.
People would make fun of you for that. And then push you in anyway. Last but not least,
the option to swim naked has been made available, so if your sim is already naked,
he won't change before diving. Making your sims get naked for the task is left
as an exercise for the reader.
punchcuphack.zip - Officially Nightlife Compatible
New from the company that brought you Coffee Cup Hack: Punch Cup Hack!
romancemod.zip - Not Nightlife Compatible
Significant alterations to the way romance and jealousy works: Sims can now exhibit
loyalty to existing relationships and will not simply fall in love with random people
who flirt with them. Sexual orientation of a sim now actually matters! A very straight
sim will decline homosexual interactions and vice-versa. Finally, sim-jealousy will
make more sense: Romance sims, depending on personality(Nc+Pl+Ou > = 15), are more
likely to have "open" relationships, and will not become jealous (although some are
simply hypocrites who think the rules apply to everyone but them), and sims will no
longer spaz at random people for no discernably sensible reason. Romance sims should
never spaz. It is no longer defined as "cheating" if you are not in an actual committed
relationship, and you will not have knives-memories or "caught cheating" fears satisfied
unless you are actually caught by a partner in a committed relationship
(steady/engaged/married).
romanceurnstonefix.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE
Romance sims no longer lose earned platinum tombstones when moved to the
cemetary.
runtoclass.zip - Officially Nightlife Compatible
Active sims who have "run here" automatically run to class instead of walking.
savethetrees.zip - Not Nightlife Compatible
Visitors will no longer rob your money trees. As of 1.0p1, it seems the gardener,
whenever he waters it, will, however! As this appears to be an intentional feature,
it has been left unmodified.
scannergunhack.zip - Officially Nightlife Compatible
Sims will now put the scanner gun back where they found it rather than ditching
it God knows where. If it gets dropped, it will be automatically moved back to its
original resting place. Sims will refrain from scanning objects likely to disappear
on them, like things that are in use, and vehicles. If an object manages to disappear
anyway while being scanned, the sim will gracefully stop scanning things rather than
jump and lose the scanner, their hat, and their queue.
skillinator.zip - Officially Nightlife Compatible
Includes 8 macros, 7 for gaining each of the 7 skills in the game, and one to designate
a sim with high skills as an instructor for training others on the career objects.
sleepclock.zip - Object, not hack, not updated but should work in Nightlife
SET WAKE HOUR Sets the hour you want the setting sim to wake up. That sim
will then wake up at that time if his energy bar is full, instead of at the
utterly ridiculous, thoroughly boring, and very premature hour of 0600. Unless,
of course, you specify an even more boring hour. Sim will not awaken even if his
energy bar is full/you queue stuff until the appointed time, unless his energy
bar is full 6 hours in advance of the time (as standard). Only affects the
targetted Sim if he sleeps in the room with the clock in it. Can store settings
for two sims at a time. Only affects residents.
2. UNASSIGN Clears the assignment for a Sim so you can set a new setting for another
Sim. Clock only holds settings for two Sims at a time, so if one Sim moves out
or dies and you want to program for a new Sim, clear the absent Sim.
3. AUTO BED CALL Clock will automatically compute the hour at which your Sim should
go to go to sleep based on your desired waking hour, the class of bed you have set,
and the energy level of your Sim. The order to go to sleep on a bed in the same
room as the clock will be automatically pushed at that time. Setting this to "Max"
will result in the instruction overriding currently queued user orders.
4. SET BED CLASS Sets the class of bed you are associating with the clock. Classes are
as follows:
E8-38: 38 NRG/hr: Includes: Medieval(dbl)
E6-36: 36 NRG/hr: Default: Includes Colonial Ironwood(dbl) and Soma(dbl)
E6-35: 35 NRG/hr: Includes Funkensnooze(dbl) and Ajoque Beds(sing)
E6-33: 33 NRG/hr: Includes Medieval(sing)
E4-31: 31 NRG/hr: Includes Slimboy(sing) and Touch of Teak (dbl)
E4-29: 29 NRG/hr: Includes Zenu Meditation (dbl)
E3-28: 28 NRG/hr: Includes Courtly Sleeper(dbl) and Caress of Teak(sing)
E3-27: 27 NRG/hr: Includes Protozoa(dbl)
E3-26: 26 NRG/hr: Includes Protozoa(sing)
E2-25: 25 NRG/hr: Includes Craftmeister(sing) and Cheapeaze(dbl)
Selecting an incorrect bed type will result in the incorrect calculations. For best
results, only one bed should be located in the vicinity of the the clock: The bed
chosen will always be the bed closest to the Sim after arriving at the clock.
5. BEDTIME WARNING Sends a notification dialog of impending calculated time if turned on.
ssfriendcountfix.zip - Officially Nightlife Compatible
Fixes another misuse of 0x85 in counting the number of secret-society friends you have. Not
sure why it had to be done in the most asinine manner possible, or what problems this may
cause, but if you're experiencing weirdness in not receiving your abduction, this is why.
sshack.zip - Not Nightlife Compatible
This hack makes the Social Worker behave more reasonably. The Social Worker will only be
summoned for child abandonment if a child-aged sim is left unattended for extended period
of time, such as if all adults are very dead, or if the unattended sim is a toddler and
therefore should not realistically be left home alone at all. The bizarre metric of
"child-hours" has been eliminated.
The social worker will not be summoned for a child receiving bad grades unless the number
of bad children out numbers the number of passing children: No more adopted bad child
causing all your good children to be taken away because he came with a failing grade
from when he was taken away before.
The Social Worker will continue to be summoned if you intentionally abuse your children
by starving or neglecting them, so you can still get kids taken away to fill the adoption
pool if you want.
Parents will also no longer be physically prevented from going to work if children are
present on the lot. No more having to miss work because the stupid nanny refused to show
up until 15 minutes afterwards.
stereohack.zip - Not Nightlife Compatible
Sims no longer turn the stereo on and off autonomously. The repairman may even actually
repair the expensive one this time.
stuckobjremover.zip - Officially Nightlife Compatible - NIGHTLIFE ONLY
Removes invisible stuck objects that are blocking tiles. Buy it, place it on top of the
tile you think the stuck object is in, and wait for it to be indicated as burninated.
thefightclub.zip - Officially Nightlife Compatible
Makes fighting a more desirable option in the game, eliminating those bizarre "phalanx
defeats battleship" outcomes by making fight loops keep score and accumulate advantages
instead of simply having their outcomes ignored. Fighting is now also more skill-based,
with Mechanical and Logic skill playing small roles alongside Body. Combat experience
adds a bonus to the fighter's skill. Grouchy sims will find fighting to be fun! The
grouchier the sim, the more fun fighting is!
tippingfix.zip - Not Nightlife Compatible
Fixes some exploits pertaining to tipping: Tipping no longer produces money ex-nihilo,
and the money you can earn from a tip is no longer limited by the amount of money you
have in your account. If somebody gives you money, that money actually comes from their
treasury. Sims will not give themselves completely into the poorhouse, so if everyone
around is broke, you won't get much. Find richer people to perform around. The likelihood
you will receive a tip is now directly related to your actual skill: Lousy musicians
performing in front of hostile crowds don't get a whole lot. Tippers will move away from the
jar as per original Twojeffs hack.
toastinghack.zip - Not Nightlife Compatible
Sims will no longer continuously toast each other to the point of pissing their pants.
Makes the champagne less attractive.
togafix.zip - Officially Nightlife Compatible
Ever get annoyed by sims who can't seem to figure out that a toga party is for people
in togas? While non-YAs don't have togas, and therefore are excused, what's everyone
else's excuse? No more of that. YAs will now show up at toga parties properly wearing
frickin' togas, instead of their underwear, or what-have-you!
unsubscribe.zip - Not Nightlife Compatible
Paper airplanes will also count against newspaper maximum and suppress the warning
message. If you turn 3 newspapers into airplanes, no more newspapers will be delivered.
Remove me! Unsubscribe! Take me off the list!
vampirefixes.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE
Some issues related to BLEH!!! and peeking into coffins which do not properly update
certain attributes. Eliminates random biting of NPCs and townies.
vgfinishgame.zip - Unofficially Nightlife Compatible
Keeps sims from quitting in the middle of a "death match" however, they also won't
stop to take care of their needs if two are playing.
weddingpartyfix.zip - Not Nightlife Compatible
Throw Party for wedding parties should no longer jump if an excessive amount of
dead wood is present in the neighborhood. Sims will now only be able to invite
people they actually know. This is slightly limiting on wedding parties, as invited
guests always attend the wedding, but at least you CAN have wedding parties now.
sabra:
Thanks very much! Quite helpful for newbie wusses like me. :)
Kristalrose:
Wow!!! That was great!! You put a lot of hard work into that!!! If I could give you benes, I would. ;D
nenechell:
I'm glad that the two of you like the list... I hope others will find it useful instead of whining that the hacks don't have descriptions.
Also, I will try to keep it updated as Pescado adds and modifies more of his wonderful hacks
Andygal:
I just want to let you know that the Lot Debugger is in fact NL compatiable. In fact Pescado has released a new version since he got NL but the old Uni version works as well.
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