Odd Sims 3 sound issue

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IAmTheRad:
I launched an orbital strike anyways. Silly hood got populated by vampires without there being an original. Forgot to turn on AwesomeMod story progression.

molave:
It appears that it happens when you set the Audio Quality to High. Set it to Low. Even then the sounds would go kaput very rarely. If that happens, just pause and shortly after your sounds will be restored.

Jeebus:
I just keep TS3 on mute.  Gets rid of those pesky sound problems just like that.

immortelleMuse:
I do think the issue has to do with bike ownership. Even if your active family does not have a bike/motorcycle/stroller, if anyone in the neighborhood has one the sound gets messed up like that.

At least, the neighborhood I made has no bikes etc. in it and I have not seen this problem again. But if I play one of the pre-made expansion 'hoods, then the problem arises. It started when I saw my Sims using their bikes, but then after a while I stopped seeing the bike in it's "spot" and it wasn't in the Sims' inventory. The bike becomes invisible, but parked. Sometimes during re-load, I see the bike again. Deleting the bike, and the bike station alleviates the problem.

I say stroller because it's in that group of objects. It's a bug within the game, not necessarily your computer. Though checking if your drivers are updated can't hurt either.

Just a word on my observations. I thought Awesomemod had a fix for it but maybe the new expansion/patch borked it again.

Gwill:
Children use bikes to get around even if they don't actually own one.

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