Sims 3 Pets- Whats borked thread

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J. M. Pescado:
Quote from: cwykes on 2011 November 10, 14:15:46

I've got the 'Can't Fish with Bait' issue and I don't even have pets!  I guess it came with the patches.  I did read you can fix it buy clearing caches, but it comes back whenever you put seeds in the inventory. http://forum.thesims3.com/jforum/posts/list/447507.page  Is awesomemod going to fix it?  I don't really want to add Overwatch to my game.
Seeds you say? Will look into this. Never encountered that myself, though. Got a save? Does a Flagrant System Error occur? What does it say?

cwykes:
There are no error logs or messages; the fish with bait action just drops out of the queue when fish with lure is fine.  I'm not sure it's seeds; that was someone else's conclusion and looked completely plausible in my game.  From today's test, it's not that simple.

Yesterday, my sim learned to fish with no bait.  When instructed to fish with bait, the action dropped out of the queue with no message.  He had collected some seeds which were in his inventory. This is a well played 'hood so the seeds could have been any age.  Removing them from inventory (transfer to fridge and selling) didn't fix the problem.  Today, I cleared all caches and went back to the sim.  He harvested his garden and went fishing; he could fish with and without bait.  He then went seed collecting and could no longer fish with bait; fishing with the lure was fine. By that point he was pretty tired.  Looks conclusive, but.........

I started a new hood and set 4 sims fishing. Then two went seed collecting, one bought bait from the shop and another raided a garden for bait.  The sim who collected 2 tomato seeds had no problem fishing with them, with raided lettuce or without bait.  Two sims using shop bait (one with seeds, one not) could fish without bait, but not with bait.  They both had low motives, so I applied maxmotives.  After that they could both fish with bait again.  I tired them out and the problem didn't recur. Now I'm confused. I have a saved file from just before maxmotives, but it's too big.

wingsandgills:
Quote from: J. M. Pescado on 2011 November 11, 06:48:08

Seeds you say? Will look into this. Never encountered that myself, though. Got a save? Does a Flagrant System Error occur? What does it say?


Since I posted my error, I've updated AM twice (I'm pretty sure) and can no longer reproduce the error. It was as cwykes says, though--the action (Fish using bait) simply dropped out of the queue. Both of the sims I experienced it with were also gardeners so the seeds could have had something to do with it.

Suddenly it's not a problem for me anymore, and I blame AM for fixing it. -shrug-

floopyboo:
Hunter training seems to be broken, in that a cat can learn hunting skill from eating, guarding furniture, sleeping, playing with humans, playing with other cats (not just the pounce interaction either), breathing, going to the toilet, etc. All the while through training fatigue. It's taken my sim cat 3 days to get to level 8 hunter. Surely that can't be right?!

ETA: reset sim fixed the sticky hunter training issue. I really hope I'm not going to have to do this for every pet I train. Grrrrrrrrrrrr!

fway:
Quote from: floopyboo on 2011 November 12, 22:09:49

Hunter training seems to be broken, in that a cat can learn hunting skill from eating, guarding furniture, sleeping, playing with humans, playing with other cats (not just the pounce interaction either), breathing, going to the toilet, etc. All the while through training fatigue. It's taken my sim cat 3 days to get to level 8 hunter. Surely that can't be right?!

ETA: reset sim fixed the sticky hunter training issue. I really hope I'm not going to have to do this for every pet I train. Grrrrrrrrrrrr!


This only appears when Cat A pounces on Cat B, Cat A's skill meter sticks. When the cat in question does anything else regarding "hunting" it should be safe and the skill meter should drop immediately. Unfortunately EA left no tuning regarding the pounce interaction itself, but just a tuning file regarding the "transition to pounce." This means that the interaction can't be disabled at all, I've tried it.  I'm pretty sure there's something in the script that can be fixed, however.

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