Sims 3 Pets- Whats borked thread

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jezzer:
Quote from: Sita on 2011 November 09, 11:32:58

Just yet another Sita glitch.


That could describe every single post you make.

Gwill:
Quote from: J. M. Pescado on 2011 November 08, 01:14:46

No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.


*jumps up and down*  Shiny, shiny, shiny! Fat Gwilly People want end of queue pause!

cwykes:
Quote from: semianon on 2011 October 24, 04:32:11

Quote from: Akisej on 2011 October 24, 01:01:03

Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.


Twallan's Overwatch has a "Fish With Bait" fix in it.  It may or may not be for the particular issue you are experiencing.  I think Overwatch is work installing either way.  If it fixes your particular issue, great.  If not, it still fixes or prevents many other issues.


I've got the 'Can't Fish with Bait' issue and I don't even have pets!  I guess it came with the patches.  I did read you can fix it buy clearing caches, but it comes back whenever you put seeds in the inventory. http://forum.thesims3.com/jforum/posts/list/447507.page  Is awesomemod going to fix it?  I don't really want to add Overwatch to my game.

Dragon Slave:
Quote from: J. M. Pescado on 2011 November 08, 01:14:46

What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.


Is that also how the shelter pools work? I've been looking everyday for a horse another family put up for adoption several sim days back.  He's already cycled out and I was thinking he'd cycle back in at some point. Come to think of it, I've haven't seen any pet reappear in the pool after they've cycled out.  Every day, there's a new horse in the pool, every day, another one is gone. So, they only have so many days to be adopted before they're euthanized to make room for newer pets? Ugh.

On to the things I've noticed:
     Hitching posts don't work. Tie a horse up, it's galloping around the lot not even 10 second later.  No, I don't want to see my horse running around outside the gym, blocking doors and then galloping off to the other side of the neighborhood while my sim is inside working out. 
     Form group doesn't work on horseback.  I had two sims out on their horses, tried to get them in a group so they'd ride together. The menu option had a horse head on as if it was possible to do while mounted. When I queued the option, they just sat there, talking and acting as if they were in the process of forming the group, but never completing the action.
     Sometimes, when I'm running the jumping course at the Appaloosa Plains training grounds, horse and rider are teleported to some random place in the neighborhood after a round of jumps. Then, they must gallop all the way back to the lot to start the next lap. This continues for the entire time "run jumping course" is queued.  It doesn't always have this problem when I queue it, but when it does, it persists the entire time "run jumping course" is queued.
     Pet obsession is back.  I got rid of my main family's cats because I got sick of them queuing the same damn  "let so and so sniff your hand" over and over. 

    Children can't ride.  I know, I know...it's not a bug.  But it's so fucking stupid it might as well be.  Most riders begin when they're kids.  So what logical explanation does EAxis have other than utter laziness? They didn't want to make child versions of the animations, plain and simple.

Moryrie:
I think the quiet trait is broken, for cats at least. They meow just as much as normal and noisy cats. They even meow in their sleep. While one of my real cats snores, she isn't half as annoying as those 'quiet' sim-kitties can be.

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