No Unlinkage On Urnstone Delete
Thraxwhirl:
This sounds truly Awesome, JMP. :) I've had real problems with Dead sims becoming erased from History in a disconcertingly Stalinist way. I'd swear the Maxoids have all been reading too much "1984" inbetween coding sessions.
I am most grateful for this fix. :)
I have a question however, and I do realise that I'm putting myself forward for a good lip-ripping here, but...
...How do we move urnstones to Community Lots(Cemetaries)?
As far as I can conjecture, the only way to do it is to make your Community Cemetary a Residential Lot(with Changelotzoning, and you'd need Carrigon's "Lost-n'-found" Mailbox and Trashcan), then you Move a sim in, summon a sim from the Deceased's Household(who has the Urnstone in His/Her INVentory), then, using a selection device like Merola's Mirror, get said-Deceased's-Household-Member to place it on this Lot, then Move Out the Resident(for which you'll need Inge Jones' Moveout Object Stayer, or else everything on the Lot will vanish, and what's more, the Stayer doesn't catch all Community-in-Res Items, like the Cellphone dispensor for instance), and then finally use the Changelotzoning cheat AGAIN to return the Lot to a Community Lot.
And you'd have to do this EVERY time a sim died and needed transplanting.
Sounds ghastly to me. :( I am of a mind simply to have a Residential cemetary on a Priest's/Vicar's/Rabbi's(etc.) Lot, where I send sims to die and be buried, then simply Summon mourners over to his Lot for a bit of grieving now and again.
Unless I'm missing something? How does one move Urnstones to Community Lots an easier way? You can't access their Inventories on Community Lots, afterall. I've tried that.
If anyone here knows of an easier way, I'm all ears. :)
Ancient Sim:
All you do is get the Sim to click on the gravestone and send it wherever they want to (there is an option to send it to Gothier Green Lawns if you have the default Downtown). The ghosts will then stand and wave goodbye and their gravestones will disappear in a puff of smoke. You then need to go to the cemetery in build mode, where the gravestones will be waiting by the mailbox for you to place wherever you want them. Should you want to return them to a lot later, the Sim who lives on the lot needs to go to the cemetery and click on them again, then choose "Send home". There is never actually any need for them to go into the inventory unless a Sim is moving house, as far as I can see.
Venusy:
You need to have Nightlife though.
Diala:
Is this hack compatible with games that don't have Nightlife? I would personally like to save all details in a character file, but I don't want ghosts haunting all the time, and/or there isn't much room for a tombstone in a lot.
PanSola:
can you add a pie-option on the tomb stone that says "Shred", which pops up a confirmation to double check the players know what they are doing, and delete the character file after the confirmation?
Or something like "bust the ghost", since I presume the ghosts are intrinsically tied to the character file. Driving their spirit symbolizes the irreversable process of deleting character file, and prevents future resurrection.
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