Infinite butlers

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jezzer:
Quote from: susannahmia on 2011 October 14, 23:59:02

I'm having a very similar issue, except it involves all sims (even chosen etc) who happen to be entering or leaving a rabbithole. They all get stuck outside on the path and by the time I notice there could be 20 or so starving to death and pissing themselves.

It has happened to me 3 times now at three seperate rabbitholes. The only way I've been able to fix it is using reset sim for every sim that is stuck. When they are all removed I then have to go into build buy and move the rabbithole slightly, if I don't move the rabbithole more sims end up getting stuck in the same place too.

Any help would be much appreciated!


So it's just like the problem necromunchy was having, except for the part where it's completely unrelated and different?

rosess:
Quote from: susannahmia on 2011 October 14, 23:59:02

I'm having a very similar issue, except it involves all sims (even chosen etc) who happen to be entering or leaving a rabbithole. They all get stuck outside on the path and by the time I notice there could be 20 or so starving to death and pissing themselves.

It has happened to me 3 times now at three seperate rabbitholes. The only way I've been able to fix it is using reset sim for every sim that is stuck. When they are all removed I then have to go into build buy and move the rabbithole slightly, if I don't move the rabbithole more sims end up getting stuck in the same place too.

Any help would be much appreciated!


Rabbithole pileups can usually be fixed by making sure the ground under the rabbithole and near the doors is flat and leaving more space for routing between the rabbithole doors and the world at large.  I've had sims pile up five squares wide and two squares deep at the edge of a lot, apparently in great fear of taking that single step forward into freedom.

The butler issue does seem like a different problem, unless a routing failure is causing the game to keep trying with new butlers.  A routing issue might explain why interacting with one of them cleared out a space.  If the butler convention reconvenes, moving the lot and nearby items in Edit Town so routing is recalculated might do the trick.

necromunchy:
Started new game in a new world, no issue at all.
Started new game in the same world the issue came up in, issue gone.
Called for butler by the same family, on the same lot (playing with pre-mades finally paid off), butler came solo. He even called a maid shortly after, who arrived and did her doing. Problem seems to be completely gone.

The only thing differing from the time the whole thing started is the colour of the house and two swings in the back yard.
Seems unimportant, but mentioning just in case.


I don't know, perhaps my game is a special snowflake of some sort. Every single problem it had was either left unsolved or magically disappeared.

Skadi:
The Sims has a history of sadorandomness.

ElectricSimmer:
Just for fun... resume the game and put it on fast foward?

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