Macro Control: Macrotastics

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J. M. Pescado:
Quote from: floopyboo on 2008 January 10, 01:37:32

I've had to drag the hunger up to full to stop a sim with even 98% full hunger traipsing off to a plate of food when beginning skillinate/businessate. This also includes when in the presence of no less than three snapdragons.
Hmm. What are the personality stats on the sim? What kind of food is provided?

floopyboo:
Middle of the road for the most part, one was high active (child) the other that I noticed it with was an elder female romance sim, all stats within two points of median, Romance sim. By noticed, I mean almost tore my hair out in frustration with.

The food was anything from pancakes to turkey to toaster pastries. If there was food on the bench, it was preferable to anything else. The worst times for it were midday & about 9am.

I haven't seen it anywhere else since most of my lot-testing hasn't involved macro anything.

J. M. Pescado:
Need exact numbers, particularly on Active.

floopyboo:
*Edit*

Well I found some time to fire it up so I figured I'd check for you. And the stats for the two I observed:

kid: 1 neat, 10 outgoing, 5 active, 7 playful, 4 nice. (was skillinating creativity on standard easel.)

elder: 8 neat, 3 outgoing, 5 active, 3 playful, 7 nice. (was brying a florist business on a home lot.)

J. M. Pescado:
So, all lazy sims. I can't see where in the code this is happening, though. In fact, there's a specific trap for this. Can you get a screenshot of this behavior, including the motive panel and target food?

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